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Showing posts with label Starblazer Adventures. Show all posts
Showing posts with label Starblazer Adventures. Show all posts

Wednesday, 5 October 2011

Starblazer Covered



Regular downthetubes readers will recall we published some features about DC Thomson's much-missed SF digest comic Starblazer on downthetubes some time ago, including a checklist of the title.

The section orginally kicked off with a feature by Jeremy Briggs called 'Blazing Through the Secrecy' - pondering the mystery of once-anonymous creators - but also includes background on how the book was created from editor Bill McLoughlin and Ray Aspden's memories of writing for the title ('Behind the Lines').

One thing the section has always lacked was cover images but now, thanks to the kindness of a reader, we have a full set, so we'll be adding them to the checklist over time. But for now, you may enjoy checking them out on this Picasa Gallery.

Starblazer featured many covers by Dan Dare artist Ian Kennedy, plus work by artists such as Keith Page, Ferrer, Enrique Alcatena and Jaimie Ortiz and has been reincarnated in recent years as a game, Starblazer Adventures.


Click Here for Starblazer editor Bill McLoughlin's history of the title
Click Here for Jeremy Briggs article on Starblazer
Click Here for Ray Aspden's feature on writing for the title
Click Here for a complete Starblazer Cover Gallery (Picassa Album)


Starblazer Checklist:

Issues 1 - 75Issues 76 - 150Issues 151 - 200Issues 201 - 250Issues 251 - 281Foreign Editions


Starblazer © DC Thomson

Saturday, 11 July 2009

In Review: The Starblazer Adventures Role-Playing Game

Starblazer Adventures.jpgRebellion-owned role-playing adventure games and card and board game publisher Cubicle 7 Entertainment recently its new Starblazer Adventures role playing game which avid RPG-er and comics expert Matthew Armitage has kindly reviewed for us...

Mention DC Thomson's Starblazer to some and you will either get a look of nostalgia, or, from others, perhaps a slight look of confusion. From 1979 to 1991, through 281 issues, this anthology title took its readers to new galaxies, to read about the adventures of Space Police, Mad Scientists and Evil Robot Geniuses. Characters such as Mikal R Kayn, Cinnibar of The Star Corps, and The Suicide Squad thrilled countless readers with their episodic adventures.

Starblazer Adventures, as well as being inspired by the DC Thomson title, also includes a section on its history of the comic, which if you’ve never heard of it -- and I'll confess, I had the title confused with memories of New Eagle - helps a lot. Now all you are need is a minimum of three players, some six sided dice and your own imagination, plus of course this book!

The publication of Starblazer Adventures is apt, with 2009 marking the 30th Anniversary of the release of the first issue (also marked by an exhibition of artwork at the University of Dundee). At 600 plus pages long this is certainly a large book but it is packed with sufficient information to make up at least one core rule book and two sourcebooks.

Chapters enable you to design your own universe, including spaceships, weapons and alien civilizations, even planets and galaxies, which can all be found within. Its glossy, bright and slightly retro hardback cover enhance its nostalgic appeal.

Using the recently-released Fate 3.0 system the rules require that players design their characters using aspects, which are the personal qualities they believe their character would possess. These include Skills, which include piloting, repair and firing laser weapons at giant Space Bats; Stunts, which grant a temporary bonus to skills but may cost Fate points.

(If any of this all sounds a little confusing, don’t worry, as there are examples throughout the book for Gamesmasters, or Story Teller, to use).

If you're a regular roleplayer but have never used the Fate system before it can seem a bit daunting at first, but stick with it -- it makes for some strong roleplaying once your character is up and blasting!

The book is well designed and uses a lot of artwork from the comic to help set the scene. There are also stats for some of the characters that I mentioned earlier, so if you have ever wanted to be a member of the Star Corps and fight alongside your favourite character, now is your chance.

As well as the book, the game's website - www.cubicle-7.com/starblazer.htm - has forums to help if you have any queries, and answer any rule discrepancies (and there are bound to be some!) that you might notice can be sorted out there. In addition, there are downloadable character sheets and reference guides for organizations, ships and any extra characters you may need.

Personally speaking, this would be a great game to run with a group of like minded friends. However to get the most out of this game requires dedication as there is a lot of information contained within.

In conclusion, Starblazer Adventures is a fantastic game and the retail price of £34.99 offers great value of money. If you're a fan of Starblazer or simply and SF RPG fan, give this a go: we don't think you will be disappointed.

• The Starblazer Adventures game is on sale now in the UK and available from the Cubicle 7 online store: and is also on sale now in the US.

• The 160 page Mindjammer supplement is due to be released in November with further supplements due in 2010. Mindjammer has its own dedicated website at www.mindjammer.com

Thursday, 11 June 2009

Mindjammer is first Starblazer Adventures game add-on

game_starblazer_adventures.jpgRebellion-owned role-playing adventure games and card and board game publisher Cubicle 7 Entertainment has just announced Mindjammer, a self-contained campaign setting designed to bring the transhuman space theme to its new Starblazer Adventures role playing game, just released in the UK.

The UK release of Starblazer Adventures caught even Cubicle by surprize after their UK distributor unexpectedly brought the release date forward, but early response to the game has been positive, with the new release already attracting plenty of press interest.

Mindjammer, set for release in November, is a sourcebook for the Starblazer Adventures game inspired by the 1980s DC Thomson comic and is set in the strange and distant future of our own planet Earth, "a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations," according to the company. It draws upon the "far future" works of writers like Cordwainer Smith, Larry Niven, Iain M. Banks, Dan Simmons, and Peter F. Hamilton for inspiration, with nods to the pulps, space operas, and planetary romances of writers like Edgar Rice Burroughs, Harry Harrison, and Leigh Brackett.

"It was the Second Age of Space, the Rediscovery of Mankind. The light of human civilization, which had flickered and threatened to die, suddenly burned bright again with contact with the thousand worlds of space. Humankind laughed, filled with the joy and power of a new-found youth, and strode forth to bring its message of hope and regeneration to the stars..."


The Mindjammer setting, which provides everything needed to play using only the Starblazer Adventures rules, introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advanced technologies rub shoulders with lost and regressed worlds. Offering a unique and action-packed setting of epic high adventure, Cubicle 7 describe it as "something a little different from more conventional space opera settings."

"Were we on the brink of extinction? I'd say so, yes. Three or four centuries ago, no one had any interest in anything. It was like everything worth knowing had already been known, everything worth doing already done, and a million times over. We were happy enough, with our drugs and our slaves, and our endless diversions. But we were on our way out: something had gone, some zest, some spice, that made it all worthwhile.Now you get to live as long as you want, as long as you don't get killed. Life is dangerous again. And, somehow, that suddenly makes it all worth living."


Mindjammer contains exotic races and new careers, sentient starship characters, far future technologies including the interstellar "Mindscape" and technological psionics, new skills and stunts, new starships, rules for interstellar cultures and cultural conflict, starmaps, worlds and a detailed background of a huge Star Empire and its allies and foes.

There's also a complete campaign of four linked scenarios, "The Black Zone", including some spectacular Starblazer action with combat walkers, mass battles, and terrifying alien technologies.

Mindjammer is the work of a passionate industry writer Sarah Newton, whose work includes post-apocalyptic, horror, and techno-fantasy material for Chaosium's Basic Roleplaying and soon-to-be-published short Lovecraftian fiction. She's also working with Starblazers' Chris Birch on the forthcoming Starblazer Adventures: Chronicles Of Anglerre fantasy RPG and is currently writing several adventure supplements for Mindjammer.

"Mindjammer and Starblazer is a match made in heaven for me," said Sarah. "Starblazer has the rules, the flexibility, and the sheer gaming vision to allow for truly up-to-date, 21st century science-fiction with its hyper-advanced technologies and transhuman themes. It's a game which gives you tools for some spectacular action, and with Mindjammer we've really tried to take full advantage and blaze some new trails through the stars!"

It's a busy time for Cubicle 7 whose games include not only Starblazer Adventures but Victoriana and SLA Industries. Last week, they announced joined the Rebellion Group of companies.

Founded in 2006 Cubicle 7 Entertainment was set up by Angus Abranson and Dominic McDowall-Thomas, two gaming entrepreneurs who wanted to create a games publisher fostering some truly iconic brands. The company joins 2000AD, Abaddon Books, Mongoose Publishing (another British RPG publisher) and Rebellion itself, the massive UK based video games developer established in 1992 by brothers Jason and Chris Kingsley.

The company will be now based out of Rebellion Group offices in Swindon, UK and spokesperson Chris Birch told downthetubes Rebellion's support will allow Cubicle 7 to focus on a major, as-yet-unannounced licensed mainstream release later this year as well as a busy monthly release schedule.

"This is a great move for the company and one that will certainly benefit the fans of our games.” feels Angus Abranson of Cubicle 7. "It allows us the time and resources to fully support our existing lines as well as giving us the backing to bring new ideas – and licenses – to the marketplace."

“It places us firmly were we wanted to be in several years time, right now,” added Dominic.

Jason Kingsley felt Cubicle 7 was a great addition to the Rebellion Group’s circle of creative companies. “We have been aware of Cubicle 7's ambitions and enthusiasms for some time and approached them with a view to combining resources to make a good thing great. Rebellion is very excited to be welcoming C7 into its family. Wonderful things await!”

• The Starblazer Adventures game is on sale now in the UK and available from the Cubicle 7 online store: it goes on in the US in July.

• The 160 page Mindjammer supplement is due to be released in November with further supplements due in 2010. Mindjammer has its own dedicated website at www.mindjammer.com


• You can find out more about the Mindjammer supplement by downloading the Introduction To Mindjammer free pdf over at www.mindjammer.com or www.rpgnow.com where you can also find the free introductory adventure Escape From Venu.

Sunday, 2 November 2008

Starblazer Sale and Game News

One downthetubes reader has been in touch to tell us he's offering a number of Starblazers via eBay, including the first three issues of this collectable SF comic published by DC Thomson. He tells us all of the comics are in excellent condition with no rips or tears.

Given interest in the title from our readers we've offered to plug the sale here. (Please note, downthetubes has no connection with the seller).

Talking of Starblazer, a new official blog about the comic is in development and we'll have more information on this soon.

We're also pleased to report that new content, free downloads and previews of the Starblazer Adventures game are now available over at Cubicle 7.

Published by DC Thomson, Starblazer was the home to some of the best British science fiction space opera first published in April 1979 with its last issue released in January 1991. Featuring some stunning art and classic space opera stories, comic creators such as Grant Morrison and John Smith, artists Enrique Alcatena, Mike McMahon, Cam Kennedy, John Ridgway, Alan Rogers, Jaime Oritz, Ian Kennedy, Colin MacNeil and Casanovas Junior helped bring the fantastic 'spacefiction adventure in pictures' to life.

The Starblazer licence was picked up by British games publisher Cubicle 7 Entertainment, who also publish SLA Industries and Victoriana and the core release utilining the FATE rule system will include three detailed settings from the very best of Starblazer, detailing recurring characters, organisations, empires and aliens such as the Fi-Sci (the Fighting Scientists of Galac Squad), The Star Patrol, The Suicide Squad, The Planet Tamer, Cinnibar the barbarian warrior of Babalon and galactic cop Frank Carter to name just a few.

As well as the FATE rules system, you’ll find maps, galactic histories, stories of civilizations spanning thousands of years, technology from across time and space, details of the equipment and starships of the human civilisations and their alien neighbours. Cubicle 7 has also created some big picture gaming rules that will allow you to lead an armada or Star Empire, plan a network of secret bases, thwart a galaxy wide conspiracy, invoke ancient treaties and inspire politicians from across the universe or hold off hordes of terrifying creatures with hundreds of marines.

The official Starblazer Adevntures website features updates on the action, and releases, backstories, development news, comments from previous writers, excerpts from original scripts and will also feature exclusive interviews revealing some of the hidden treasures of the Starblazer stories.

Planned for the site are downloadable accessories, excerpts of comic strips, rules supplements, adventures, a fan community and much more bringing the Starblazer universe to life and giving you the tools to extend the gaming experience.

Starblazer Adventures will be released later this year. Join the RPG.Net discussion to follow the development process or find them at Live Journal. They also have a MySpace page

downthetubes Starblazer Features:

Blazing through the secrecy
Jeremy Briggs ponders DC Thomson's secretive nature about its creators diown the years, and explores the secrets of its science fiction title Starblazer, whose creators included a young Grant Morrison and artist Ian Kennedy...
A checklist of every issue, including known creator credits
Starblazer Abroad
A checklist of known foreign language reprints of the title
Behind the Lines

Writer Ray Aspden reveals his approach to writing Starblazer

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