Russell Willis - Publisher of Panel Nine |
Russell has worked in publishing for over 25 years, specialising in digital media. In 1993 he set up a multimedia development company in Japan which produced customised language-learning software for Canon and published a large number of successful language-learning software products, including Finding Out, a joint venture with Macmillan described by Modern Education as the "best language- learning software for children available".
He has created products for TIME, the British government, Oxford University Press, and many others.
Russell’s audiobooks, podcasts, and iOS apps have all reached the Number One spot in Apple’s iTunes charts in Japan.
He is the publisher at Panel Nine (which has previously sponsored downthetubes), who have just launched SEQUENTIAL, a new digital store for a range of graphic novels.
We'd like to thank him for taking time out of a busy schedule to answer our questions...
Russell Willis: SEQUENTIAL
is a digital graphic novel storefront app for that iPad, that is
primarily designed for people who would read Persepolis or From Hell or
something by Eddie Campbell or Alison Bechdel, but would never think of
going to a typical geeky comic shop. It's a place to put together all
the quality material that's out there and provide an environment where a
mainstream reader can feel comfortable and not have a virtual She-Hulk
scaring them off at the door. This time, we want to be on the main
street of culture with our underwear worn *under* our trousers.
SEQUENTIAL has just launched in the UK and Ireland, and will launch in the US and the
rest of the world at the end of June. It's free to download with the
ability to purchase graphic novels from within the app.
downthetubes: How did the project come about?
Russell's early publishing venture, INFINITY (#5) |
Russell: As
you know, I have been fascinated by sequential art since my teens when I
was publishing INFINITY. About 18 months ago, I found myself running a
software development and publishing company and realised that I had the
ability to do something exceptional in the area of digital graphic
novels.
Having always talked about how graphic novels should be marketed
and presented I had the opportunity to put my time and money where my
mouth was.
Right time, right place, it just seemed the right thing to
do.
downthetubes: What are the initial titles being offered through SEQUENTIAL?
Russell: We have 21 graphic novels, coming from Blank Slate, Knockabout and
Myriad Editions. We've got From Hell by Alan Moore and Eddie Campbell, Bolland
Strips by Brian Bolland, Lady Chatterly's Lover by Hunt Emerson, Science
Tales by Darryl Cunningham, Hugo Tate by Nick Abadzis, Kickback by David
Lloyd… it's a great list and we'll be adding lots of new titles every
week.
We've also got a new "Sequential Mode" reader that is a bit like
what Alex di Campi and Mark Waid have done with digital comics but with
a few tweaks. There's a story drawn by Terry Wiley that can be
downloaded for free from the app (which is also free to download).
downthetubes: How do you see the project developing over the next year?
Russell: The
addition of more graphic novels, publishers like Self-Made Hero,
Jonathan Cape, Walker Books, Abram Comic Arts coming on board, we'll be
creating "Expanded Versions" of many titles, by adding audio
commentaries by the creators along with interviews, production sketches,
etc. and we'll be marketing graphic novels as a mainstream choice of
entertainment, untainted by superheroes.
downthetubes: How will SEQUENTIAL impact on your other publications so far - will they merge with this new platform?
Russell: Yes, the four existing Panel Nine titles are on SEQUENTIAL.
downthetubes: You're busy developing a comics platform based on British and Western
comics but Panel Nine is based in Japan... is there interest in the
comics SEQUENTIAL will carry there?
Russell: The
market for western graphic novels in Japan is quite small, but we are
talking with Japanese publishers about doing some things.
downthetubes: What do you think are the main advantages for creators and publishers publishing their work digitally?
Russell: Availability
-- in theory anyone with an iPad can purchase one of our titles, and
creators can more effectively promote their own titles by directing
their fan base straight to SEQUENTIAL to purchase immediately.
downthetubes: Growing
a digital comics audience isn't easy, despite the hype for digital
publishing. Are we in an age of 10 per cent perspiration, 90 per cent promotion to
compete with all the other offerings out there - legally free comics,
other media and the pirates?
Russell: The
ubiquitous availability is there as mentioned above, but just because
you have a phone number doesn't mean everyone calls you. The promotional
aspect of digital comics is, as you suggest, extremely important, and
is a demanding ongoing exercise. With printed books, once they are in
the shops then the shops are out selling them for the publisher every
day. With digital the publisher (or platform owner, in our case) has to
be doing that -- through advertising, social media, events, promotions
etc.
downthetubes: While
generating revenues on the iPad and related Apple platforms seems a
given, purchases on other platforms (Android, for example) seem slow in
comparison. Do you think there's still a resistance to the concept that
digital creations have intrinsic value?
Russell: The
stats at the end of last year indicated that for every four iOS apps sold
only one Android app was sold. And this is despite Android having a larger
installed base. The demographics of Android device owners and iOS
device owners has been quite different, and simply put, Android owners
tend to buy less stuff, are younger, and more inclined to settle for
free stuff.
With
regard to digital creations having less intrinsic value, I think that
part of the reason for that is that so much digital is of less
intrinsic value. Publishers shovel stuff into ePubs or put out apps that
work incredibly badly. One point of pride that we have about our apps
is that they are often described as "deluxe" "coffee table" apps, which
is exactly what we intended. Getting them like that involved sweating
hundreds if not thousands of details.
I think when people use our apps,
they do perceive the value. Our problem is that all the crap that gets
put out means that people are very wary.
SEQUENTIAL, being a container
app, should partly solve that problem as they can download it for free,
try out a free app and get a real sense of the value that we are
providing before they purchase.
downthetubes: What one piece of advice do you regularly give new comic creators?
Russell: I
don't think I've ever had the opportunity to give a new comic creator
any advice. But if I am in that position, I would suggest that people
ensure that they have a strong social media following. If there are two
artists of equal merit and one has 10,000 Twitter followers, then
choosing which artist to publish just got a lot easier. (And that advice
is advice I need to take too!)
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