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Showing posts with label Tim Perkins. Show all posts
Showing posts with label Tim Perkins. Show all posts

Wednesday, 16 January 2013

Hunt Emerson, Paul Rainey in latest Self Publisher Magazine

Self Publisher! Magazine #61 might be a US-based digital title but with the huge number of British creators doing their own thing it's no wonder quite a few feature in the free downloadable magazine.

British talents interviewed this issue are Hunt Emerson, Paul Rainey and Tim Perkins, rubbing shoulders with a cover feature on Marvin Wynn's The Edge and an interview with Sneak Peek of Call Me Perilous #1

Regular articles include the Small Press Hall of Fame and more, a "Last Word" from comic creator Jay Savage, all in a full colour, 48-page magazine.

• Grab a copy right now at: http://www.selfpubmag.com/downloads/entry/free-downloads/self-publisher/self-publisher_7.htm

 

Monday, 17 December 2012

I Went to Malta and all I got was This Great Comic Convention

Guests are greeted for the Malta Comic Convention. Photo courtesy Malta Comic Con
Writer, editor and comics event organizer Richmond Clements reports on his visit to Malta as a guest of the island's increasingly popular annual comic convention. British guests this year included Dave Gibbons, Sean Azzopardi, Tim Perkins, Dez Skinn and other creators from around the globe...


I was lucky enough to be a guest at the Malta Comic Con this year.

So, while this is a kind of review/overview of the event, I will freely admit that a lot of what I say may be swayed by my position as a guest.

Sunny Malta! Photo courtesy Malta Comic Con
First off: Malta itself. It is gorgeous. A truly stunning place with thousands of years of history oozing out of every corner, and inhabited by some of the most warm and friendly people I have ever encountered. The weather was, for the most part, great. (Well, I thought it was great. The locals seemed to consider temperatures in the mid-teens to be signalling the next Ice-Age, but it was t-shirt and shorts weather for me!)

Inside the Malta Comic Convention at St James Cavalier in Valletta. Photo courtesy Malta Comic Con

The venue, St James Cavalier in Valletta, is one that any other convention on the planet would struggle to match. Certainly, it’s the only convention that I am aware of that is held in a 700 year old fort! Tables are spread throughout the venue on multiple floors. This did make for an initial bit of confusion when finding your way about, but after a lap or two, things were a lot clearer.

And there were an impressive array of books for sale. They ranged from the usual dealers selling graphic novels and action figures, to some incredible local talents.

The Pilot team. Photo courtesy Malta Comic Con
One of these books is Pilot. The publishers and creators, all local Maltese folks, had just published the second edition in time from this convention. It is an astounding book, both in the production value and content. It is something all involved should be very proud of. In my opinion, it’s matching in quality anything I have seen for a UK publisher. Seek this book out and order yourself a copy if at all possible.

Tim Perkins delivers a comic art workshop for Maltese schoolchildren. Photo courtesy Malta Comic Con

Sean Azzopardi sketching at the event. Photo courtesy Malta Comic Con

Emma Emma Ríos delivers a Guided Tour of her exhibition. Photo courtesy Malta Comic Con

 Dave Gibbons meets Maltese comic fans. Photo courtesy Malta Comic Con
As usual, the event was held over the weekend, and even though there were a few last-minute cancellations, most of the guests managed it, and from what I heard, all of them enjoyed themselves.

The venue and general size of the event help lend it a wonderful, friendly atmosphere. The kind of atmosphere that Hi-Ex!, which I co-organize in Inverness has, in fact. There were a lot of families and children there, and all were enjoying themselves.

Richmond Clements with cosplayer and cosmaker Federica di Nardo. Photo courtesy Richmond Clements
It is always pleasing to talk to people who don’t read comics, but thought they’d turn up and have a look, and then they end up buying some stuff. This, to me, is what these events are all about: introducing comics to a new generation and showing them the possibilities and scope of the medium.

The celebratory meal in Valletta, in front of the St John's Co-Cathedral. Photo courtesy Malta Comic Con
So, on our final night in Malta, we had a wonderful meal with all the remaining guests and organisers. I was forced to eat octopus. (Not like in Oldboy, though).

After the meal, there were, of course, a few speeches.

During one of these, organiser Chris Le Galle said that one of their ambitions is to try to create a comic community in Malta.

Well, Chris, from what I seen over the weekend, you can stop trying. You have already done it. There is a vibrant and exciting comics community in Malta, and these guys are to be thanks for it.

What they need now is support to help make it grow. So, buy their comics and visit their convention! And don’t think it’s out of your price range either. It cost me less to go to Malta than to the Bristol Convention, after all...

• For more information about the Malta Comic Con visit www.maltacomic-con.com or find them on Facebook

• The Pilot Comic Anthology Richmond mentions above  is a collection of short comics, each drawn and written by a different artist or author. Every volume of Pilot features a new theme, the first one being Steampunk and the second and latest book being Medieval. The book places a strong emphasis on variation of comic styles and stories that can be enjoyed by a wide variety of audience.
If you're interested in purchasing Pilot, drop an email to  info@maltacomic-con.com 



Wednesday, 14 November 2012

10 Questions: Wizards Keep Publisher Tim Perkins

Tim Perkins
With Christmas coming around I thought it would be a good idea to check out Wizards Keep Publishing’s Worlds End on downthetubes and find out how the next book is coming along.

Creator and publisher Tim Perkins' book is simply brilliant, a great Christmas present for both young and old. Wonderful characters, beautiful art, a whole new universe to explore.

Worlds End Volume 1: The Riders on the Storm had its world launch last year in Malta followed a few days later with a UK launch to much lauded praise from both the fans and Tim’s contemporaries in the field of comics. Since then the book has garnered many new fans and seen heaps of praise given to it. The exciting, fun-filled book is an all-ages graphic novel and is being marketed as “Science Fusion,” melding elements of science fiction with fantasy.

A coming of age story mixed with themes of friendship and quests amidst the trials and tribulations of the invasion of an alien horde intent on “aqua-forming” their otherwise tranquil world. The question is, will a little magic be enough to stop the bad guys known as the Aoevill.

Tim Perkins is an award winning comic illustrator and writer based in the UK and has worked on comics as diverse as Dark Dominion, Transformers, Thundercats, Doctor Who, Judge Dredd, Dreamstone, Earthworm Jim and Hot Wheels for such illustrious giants as Marvel, DC, 2000AD, Defiant and Tekno, amongst a great many others, since 1983. He is also a concept artist, designer and writer in the worlds of themed rides and attractions and animation, as well as lecturing about comics, storytelling and creativity and is the founder and lecturer of the Fantasy Art Unlimited art course.

He is now company director of Wizards Keep Publishing, the publishing imprint of Wizards Keep Limited. The Worlds End graphic novel is the first major publication from the company.

downthetubes: Your Worlds End project has been up and running for some time now. Are you pleased with progress?

Tim Perkins: Yes, I am extremely pleased with how things are progressing with Worlds End. The thing is that I don’t just write and draw the books – I’m also producing all the graphics, and sorting the administration for the company as well as handling the entire PR, marketing and branding.

Add to that the fact I am also the managing director of the company, so things move at a slower pace production wise on the artwork side of things once all the writing is done for each book. The books are all plotted out with extensive notes and initial drafts and in relation to the production schedule the writing takes up a very small percentage of the time.


It’s getting to the stage where I need to employ a full-time PA to help with the day-to-day running of things and an admin assistant to free up my time more to work on the artwork more on a daily basis. The fact I get any real work done is amazing really. Most directors handle the business side of things whilst others do the actual production whereas in the case of Wizards Keep I wear both hats.

Since Wizards Keep Limited was incorporated in June of 2005 things have grown in a controlled, but exciting way. Nowadays not only have we got the Wizards Keep website and my Wizards Keep Blog – we also have the Worlds End website, our Worlds End Trailer, which introduces the first book, our Wizards Keep Publishing and Worlds End FaceBook Pages, the Twitter accounts and a lot of other Internet presence on the other networks. So our web presence is quite extensive. This was very much part of the initial business plan to saturate the web as much as possible with information and artwork from both the new company and the Worlds End concept. It has taken a long time to achieve, but we are finally there.

The merchandise side of the company is growing too and we have just added the colouring book to my deadlines schedule, not just the production schedule. We also have some new product lines in development on top of all the other things we have at the moment. I am excited about these as it gives us a whole new level of awareness to present to the fans and customers.

The books, themselves, are being very well received by the public outside of what we know as traditional comics fandom, which was always the aim here at the Keep. We have been expanding our potential market and now we are seeing comics fans starting to come on board and liking what they see too.


downthetubes: What kind of feedback have you had to the universe you have created?

Tim: The feedback has been unbelievable, it really has. We were receiving very positive feedback when the books were first being announced and the Ashcan was first produced. One thing I noticed back then was the demographic split. We were seeing equal amounts of girls and boys and women and men looking very positively at the work. This has continued and at the moment we seem to have slightly more than half of the readership being girls and women, which is something we wanted to achieve, but to be honest never really expected, so the readership is exactly the kind we want on board.

The comments have been very supportive and the characters are now being spoken about like they have existed for far longer than they have. The universe building I have been so keen to make work is getting the most attention I suppose. The readers have picked up on just how comprehensive this new universe is and how little has actually been shown as yet in these early days.

Another thing, which lots of folks have picked up on is the fact that the world of Gaeyrth is a character in itself and every bit as important a part of the cast as the rest of the characters. Things we are constantly hearing are keywords such as homely, wholesome, exciting, fun-filled and the like.

Then there are the comments about the artwork, which are incredibly complimentary. The painted approach means I have been able to add the details I have never been afforded the time to put into any of my previous work for the comics and book companies I have worked for in the past. This attention to detail, whether that is actual detail or simply the addition of critters and creatures and planets in the skies within the panels is all worthwhile as far as the readership is concerned from their comments.

As both the writer and artist on the books that makes me feel like I am doing it right.


downthetubes: How far into Book 2 are you and what can we expect?

Tim: As I write this the cover is designed and actually being drawn today ready for painting – This time I am producing the cover as one of the first pieces of artwork to display to the public. There are several pages of the actual strip work complete and some others laid out. The first of the spot illustrations is completely finished and this will first see print at this year’s MaltaComicCon (where we launched the books last year) in their convention calendar. This will also be one of the promotional pieces for Worlds End – Volume 2 – A Hard Reign’s Gonna Fall.

I have written all the textual stuff for the second book, whereas with book one I had only written the strip until late spring, early summer last year, which meant most of the front and back pages as well as the endpapers and cover where all produced in a three month period from script to finished artwork, which looking back now was sheer madness as the paints on the strip were still incomplete too. The only text parts for the second volume that I don’t have ready yet are the Foreword and Introduction, which will obviously be written by others.

This time around, without giving too much away, I show the consequences of the first book. In The Riders on the Storm I set up several plot threads, which we were constantly flitting between. I was also able to show a great many epic vistas from lots of different places on the planet. I was also constantly showing the fantasy elements as well as the science fiction elements too. With the second book I became very aware because of the storyline that I had to be very careful not to fall into the trap of keeping the story confined to one of two scenes and definitely not talking heads.

In the first book I frequently looked at the themes of the quest and the chase. This time around I expanded on this, despite the storyline potentially confining things. In this new volume I have changed gear once again and as the book progresses we slip from first gear to top gear as the tale moves along, pretty much as I did last time around. This time, however the scales are tipped even more against our heroes and the action becomes much more frenetic, the characters more fearful and the story more fraught with danger as we follow their saga.

There will be lots of epic vistas again – I have made sure of that and this will be a constant theme throughout the entire series. I want to wow the readers and take them to places I know I would certainly love to go. Kids love this kind of spectacle whether they are six or a hundred and six and I intend to keep on providing them as long as folks continue to enjoy them.

There are some new characters introduced too and some new plot twists too. There is lots of intrigue starting to be seen amidst the invasion. This new book also introduces all the technology being used by the bad guys – the Aoevill – to aqua-form this otherwise tranquil world. I am also keeping a tight rein on the actual time scales over which the story is taking place, so in real terms we see night and day in exactly the same way as the characters do.

At the moment and for the next two or three weeks I have had to halt the production schedule of the second volume to add the colouring and storybook, which I promised would follow up behind the first volume. This is so we are ready for a launch, again at this year’s MaltaComicCon in December and for a Christmas release worldwide too. But once this book has gone to print then the second volume will be back on the schedule. There are no actual release dates as yet, but the plan is to get the second volume ready to receive a publication date as soon as possible – stay tuned as they say.

downthetubes: Have any of the characters developed a life of their own as you've expanded the story, or are you keeping a tight leash on the storyline?

Tim: I suppose all of the characters have developed over the time since I first created them back when I was working for Marvel comics around 1987. Although they haven’t really changed in their actual characterisations – they have always been pretty much set in stone. When I first came up with the concept I pretty much had them sorted as far as who they were, how they talked, and acted, and how they would interact with each other. The only real changes and they are slight are the designs of the characters. There is a sketchbook section at the back of the first book, which shows these early designs and there are only minor differences between those original sketches and how they look now.

When I first created it I wrote extensive notes about each character and where they came from, as well as how they would initially react to the situation they found themselves thrust into and how they would all change, or not throughout the stories. This made it easier when I first came back to the characters around 2003 to start looking at re-developing them for a potential graphic novel series.

Back when I first started revising things I was looking to develop something to produce as a graphic novel. It wasn’t necessarily the first thing I thought of to release as the first book, but when I looked at other concepts I had in the archives I realised there were some films at the time that were either in development, or had been recently released that were too close to those in genre and direction and I didn’t want to release a book, which intimated I was jumping on a band wagon. When I looked at Worlds End again it just seemed right. Besides the idea behind the concept of a place where you could literally fall off the end of the world had inspired me since being a schoolboy. I talk about this in my afterword, so I won’t spoil things for any future readers by going into more detail here.

The stories are all fully plotted with initial draft scripts and extensive notes for each book; these look at how each one relates to each other and how they in turn each help to develop the overall series. The stories already exist in tight form; they just need final drafts writing. Each book has extra pages at the front and back, which give insights into this new universe and its inhabitants. These all go into helping to flesh out the background information for the reader, some of which will not even appear in the first four books, but which will help to make the universe in which they live more real.

Over time the characters and the world called Gaeyrth have become an intimate part of my life and are now a virtual extension of my real family. They are real to me, not in a physical sense, but one in which I can relate to each of them and know exactly how each would react in any given situation – something, which gradually changes with them during the series.

downthetubes: How many people are working on the Worlds End project?

Tim: I’m both writing and illustrating the Worlds End series, as well as creating all the graphics and promotional material, so it really is pretty much my vision. This is the first time I have ever had this kind of control over any of my characters.

Behind the scenes I have a great team on board helping with the production side of things as we get nearer to the publication of the books. James Hill is doing a wonderful job editing the scripts for me. We have always worked well together whether that is James writing the scripts or as my editor on the comics for other publishers in the past. Now he is my wingman. I have developed some guidelines for keeping the characters speaking “in character,” which help him enormously.

People in the comics industry have been saying for a while that I didn’t want to work under the constraints of an editor, but that is untrue. What I want is someone to see a better turn of phrase, or remove any repetition of words, typos, missed grammar and the like without having to dilute any of my vision because someone else wants to simply say they did something to develop the concept. In other words James is someone who can pick up the ball when I drop it. Quite often we read the things we have written not as they actually are, but as we thought we said them on the page and miss the obvious whereas a fresh pair of eyes enables those gaffs to be seen. I find that it’s far easier to edit the work of others in mind for this reason.

James is very sympathetic to this and suggests changes, rather demands them. Sometimes the changes are perfect too and other times when I explain why I think they aren’t we keep to the original when the overall plan is put forward, like when I am setting up a sub-plot for a future event in the storyline. It’s the best working relationship with any editor I have ever had and why I chose James to work alongside me on this project.

Alongside of James is my colour flats assistant, Yel Zamor who does a fantastic job of laying the digital foundations for me to paint on top of. She is fast and has a great eye for detailing. She enables me to work on a great many layers making the workflow on the computers much easier to achieve.

Albert Deschesne of Richard Starkings’ Comicraft is producing the lettering. Albert is another who has a keen eye for detail and his balloon flow over the page is typical of the craftsmanship of the company. There was only ever going to be one company I was going to employ to do this, if I wasn’t going to letter the books myself and I feel lucky that I have managed to secure that side of production with them.

Last in line, but a vital guy to have at my back, especially at the “crunch time” is production designer, Rob Sharp. An artist in his own right, Rob and I have worked together on a great many books over the years. His skills on the computer at putting the books together makes my life much easier when the books are being laid down ready for print and set up for pre-flight.

I am using Print Media in Bosnia to print them and they are quite simply the best-produced books I have ever seen my work in. The printing and binding is magnificent and I am so proud of what we have achieved with the publication of the first volume.

downthetubes: Have you had any interest from other mediums in your universe? It's crying out to be a childrens' animation, surely?

Tim: We have had a lot of interest from merchandise manufacturers so they have obviously seen the potential to make sales. We are developing some new product lines at the moment, which we hope to release soon.

The readers are always talking about this too and we are constantly asked if there are any plans for animation films or TV series, or video games, etc in place. Whilst there are no immediate plans there are obviously things aside on the back boiler. Taking the book into schools means I am always being asked by the children when it is coming out as an animation, which bodes very well for a market for Worlds End on the Big and TV screens. The trailer also goes down well in schools before I start talking about and showing the actual books.

I also go into colleges and universities where animation students have also seen the potential for turning the concept into animations and video games. So we may not be too far off if this can be translated into the same reaction from animation and game companies.

As always keep checking the websites for more up-to-date information – you can bet your bottom dollar we will announce it from the heavens as soon as we know anything ourselves.

We are seeing fans and students of animation starting to follow us on Twitter so who knows, we may get a call from someone at one of the animation studios in the near future?

downthetubes: You took a brave step by self-publishing Worlds End yourself. What do you think are the advantages to the creator going this route?

The most obvious main benefit to creating the new publishing company is that I am able to keep total creative control of my characters and my vision for the books. There are no boards or committees that can dilute the concept. The only boards in Wizards Keep are those upon which the artwork is produced. The characters react exactly as I want them to. They speak in exactly the way I think they would and this aspect of the books is very important to me. As I have already mentioned I employed the guy I reckon is the best editor in the business, James Hill to edit my graphic novels with me for this very reason – to help me keep the vision for the concept on an even keel.

The second main benefit is obviously the control over what my characters and stories can be merchandised for and on what products. This then leads to the obvious monetary ones, which means quite simply that any money made by Worlds End and its derivative products goes directly into Wizards Keep.

The most obvious negative aspect, at least it was in the initial days of setting up the business, is that when Worlds End was to go into initial production no payment would be due until we hit a point where we had sales from the books. Whereas working for another publisher means, at least by and large, that you get paid for the job upon completion of the job, or in the case of producing books paid incrementally. This was the entire premise behind the business plan for Wizards Keep. In the initial days there were some colleagues in the comics business that just didn’t get why we had other products for sale before the actual Worlds End graphic novel, or album came out and why we weren’t producing comic books – after all I was a comic creator.

The reason I chose this route was, in the first instance, because it was something I had wanted to do since I was in my mid-teens. In the second instance it was purely down to the fact that I knew there was little or no way we could get one of the big comics publishers interested. For example, they don’t really allow any creators to own their work, they don’t allow total control of a creator’s work to remain with that creator and they are not, for the most part interested in new work, especially creator owned, when they have their own franchises.

Now, those three things alone would have been enough to put me off approaching one of the other comics publishers, but when you add to that my experiences speaking to lots of other major “name” creators that had some superb work in their portfolios far better than anything they had ever had in print. Those same creators also telling me they were “only” portfolio pieces, which would never see print and you, can see why I was suddenly faced with a predicament. I had two choices do the same as they had and produce artwork, which would never see the light of day simply for my own pleasure, or take a chance and risk everything I had to make the dream of creating new stories real. I had done this once when I first made the leap to become a freelance comic creator, leaving my secure graphic design job behind without any of the knowledge I now had. I just needed to get the sanctioning of my Wife, Margaret and I could take the second of those routes. Thankfully she agreed and backed me 100% and here is where we find ourselves today.

Wizards Keep Publishing has been in talks with a few creators throughout our existence and in more recent times about publishing their work too. So this takes the company out of the realms of just acting as the vehicle to publish my work and is an exciting new route that lies before us.

downthetubes: Do you think self-publishing is any easier now than it used to be, in terms of reaching your potential fan base?

Tim: As far as promotion we now have the Internet, which has to be the biggest single change we have for potentially reaching a much larger audience. Certainly for Wizards Keep we have managed to reach a larger female audience than we perhaps otherwise could have done in the days before we had the worldwide web.

Social networking initially started by linking my name with both the company and later the concept names. Now they have both broken free and exist as their own unique entities. In effect the initial networking helped to reinvent the name of Tim Perkins as not just a comic creator, but also a publisher. Again this was a big part of the business plan right from the beginning before we were even incorporated.

The digital age means we can produce books in a far different way than when I first began creating comics professionally back in the mid-eighties. No longer do we have to have our work sent away for costly scans and negatives produced. Printing is far better, cheaper and easier to produce. So we can acquire our books in a much better environment than ever before. There is also the burgeoning web-comics-books scene too, but until any serious money is being made by the creators I don’t see that as the way forward.

We can also produce excellent POS, displays and banners now to promote and accompany us at conventions, talks, workshops, shows and festivals, etc. So the playing field as far as looking professional and real contenders to play against the premier division publishers is much more even – although without the bigger budgets that are afforded them. The way I look on this though is positive. They were not always so big – just like us they started small and grew and therein lies the trick to this.

I find it easier to get onto radio shows nowadays too as interest in the graphic novel as an art form of its own breaking away form the comic format grows with the radio stations and listeners.

TV is still more than a little hesitant to get comics creators on their digest format shows. However that is up to smaller publishers like us to change that. The one constant thing in life as they say is change, so we have to make the inevitable happen.

I suppose the trick to all of this though, especially with the web-based side of things, is to turn Internet friends, buddies or whatever other term that particular site uses to describe what we see as potential readers into actual readers.

downthetubes: Are you planning other product related to Worlds End - figures or toys for example?

Tim: A range of figurines has already been developed, but is awaiting the green light to go into production and there are plans to turn this avenue of our merchandising into a range of toys in the future. The books are the main focus though presently so most of the emphasis has to be on publishing these.

The figurines can be seen on the Wizards Keep website and Blog and on our Wizards Keeps FaceBook page. The ones on the main website show the development stages from concept art through the sculpting processes to final realisation.

As I have already mentioned the Worlds End Colouring & Storybook is already in production in time for a pre-Christmas release.

We have a Limited Edition Signed and Numbered Portfolio due to be added to both websites in the short term alongside a range of T-shirts.

Other than that we are presently developing some brand new product ranges to accompany those already in existence. We have not released any information on these at all at the moment. I can’t say more than this just now, other than to add that we are very close to a release date.

What one piece of advice would you give to a comic creator planning to self publish, based on your experience so far?

That depends on what direction the comic creator wishes to take, as there are two. If the plan is to simply create self-published or as I prefer to say “Creator-Owned” work for fun alongside work for other publishers, whilst hopefully making some return on the investment then I say go for it and have fun.

I am not looking at this from the perspective of what we now call small-press, but more along the lines of what we have seen before with existing professional creators taking the bull by the nose and creating and self-publishing their own work.

I must add here that the step from small-press to self-publishing was harder to achieve in the past, but with the right product and enough of a fan base nowadays even this is also achievable. That said whether it could then be made into a viable career is up to the individual and their own tenacity with a large portion of good luck thrown in for good measure.

If on the other hand the plan is to make a real living out of self-publishing and create, as I have – an actual publishing company that will eventually also publish the work of others – then expect to work harder and longer hours than you ever have, even when you work for another comic publisher. You have to wear many hats and you have to face up to the business side of things. Comics folks see the line split as the suits and the creators, well embarking upon this route means you have to become both and be as comfortable in an actual suit as a businessman as when you are behind the drawing board and computer. Oh, yes and be prepared to invest an incredible amount of money into the new business possibly running into six figures.

Would I change what I am doing with Wizards Keep and Worlds End though having said the above? No way, I am enjoying my career more now than I have ever done before.

If anyone wants to self-publish – Go for it!!!

• In addition to being able to order Worlds End from bookshops and online book stores you can also order copies direct from Wizards Keep here

• Check out the latest in Wizards Keep's projects over at www.wizards-keep.com. Special thanks to Tim for taking time out of his busy schedule to talk about his projects

All artwork in this interview is © Wizards Keep Limited and published here with permission

 

Saturday, 14 January 2012

Tim Perkins takes you to Worlds End

Worlds End Volume 1: Riders on the Storm

Before you read this story, let me first declare an interest: I have known the publisher and comic creator of this stunning new book,Tim Perkins, for many years, since my time at Marvel UK. I know how he and his team at indie publishing house Wizards Keep have slaved over this book for a long time, and, after its launch at last year's Malta Con, Worlds End - Volume 1 - The Riders on the Storm is now on sale in the UK.

I couldn't be more delighted to tell you this. The book looks stunning - a true labour of love that Tim has been working on for a while now - and the first of many. I urge you to check out the dedicated Worlds End web site (www.worlds-end.co.uk) to view previews and art from the book; but, more importantly, go and buy a copy and support one of the hardest-working, often underestimated comic creators in the British comic industry.

Worlds End - Volume 1 - The Riders on the Storm is the first in a series of "Science Fusion" graphic novels created by international comic artist and writer, Tim Perkins. This fully painted, All-Ages book - which includes a foreword from Bryan Talbot and an introduction by John Ridgway - is set on another world called Gaeryth, where A Mathemagician, called Gweldar, his familiar, Geek, a young boy, Ralf and a mysterious girl called Zephol are all that stand before an invading alien horde intent on aqua-forming the otherwise tranquil planet in the far reaches of space. 

 Are they enough to stop the myriad forces, known as the Aoevill from the depths of outer space and solve the mystery of Worlds End…? 

 Tim Perkins weaves a timeless All-Ages storyline fusing Fantasy and Sci-Fi into a Science Fusion Epic with a new mythology for a new audience. 

 It's a gem of a tale: buy it. 

 - Order your copy today from Wizards Keep- European Format - Case Bound Cover - Fully illustrated - 88 full colour pages + Cover and illustrated Endpages - Afterword by Tim Perkins

- Check out the new Worlds End website: www.worlds-end.co.uk

- Tim will be signing copies of Worlds End and talking about his work on Thursday February 2nd at Blackburn Library. This talk will include information on his career to date, spanning comics, animation and more, but will emphasise his latest work creating Worlds End Volume 1 with some insights into what to expect in future volumes. 

Tickets, priced just £1, are available from: Blackburn Central Library, Town Hall Street, Blackburn, Lancashire - BB2 1AG. Telephone: 01254 587244; twitter.com/librariesbwd; facebook: www.facebook.com/blackburnwithdarwenlibraries; and www.blackburn.gov.uk/libraries

Tuesday, 17 May 2011

Thundercats Returns to British Comics

Hot on the heels of news that Disney have issued an edict that Panini UK can no longer originate Marvel superhero comic strip comes word that the company has grabbed the rights to a title where new comics are almost certain to feature - Thundercats, which will relaunch as an animated series later this year.

Thundercats has a proud history as a comic in the UK - Marvel UK published 129 issues of a regular title based on the original 1980s animated show. To date, it is the longest-running comic associated with the franchise and included work by artists such as Tim Perkins and Martin Griffiths.

Now, LicensingBiz reports that MV Sports, Rubies, Character World and Panini have all joined the programme for rejuvenated 1980s brand, which starts screening in August on Cartoon Network.

Warner Bros. announced a new ThunderCats animated series last year, produced by Japanese animation studio Studio4°C who have been in charge of recreating the series with a new, anime-influenced style. Warner said that the show would be “a sweeping tale combining swords and science and boasting ferocious battles with the highest of stakes…”

Voice actor Larry Kenney, who portrayed Lion-O in the classic ThunderCats series from the 1980s will be appearing in the new series, this time playing the role of Claudus, Lion-O’s father. The Thundercats Lair site also reports that veteran voice actor Matthew Mercer also revealed on his Twitter feed that he would be voicing Tygra.

Panini will be publishing the first Thundercats magazine, joining Bandai, which has a toy range including four-inch basic action figures, eight-inch classic collector figures, a Deluxe ThunderTank Vehicle with figure, a deluxe role-play sword, Staction PVC figurines and collectable limited edition porcelain statues.

 "We're all incredibly excited about the return of Thundercats and we are looking forward to reinventing though carefully respecting the heritage of this classic 80s brand," says Paul Bufton, general manager of WBCP UK. "With our licensee partnerships shaping up and amazing retailer feedback there is every reason to believe that Thundercats could return to become one of the hottest boy brands of recent times."

A Thundercats movie was announced back in 2007 but is still in development.

While the news about Disney edict on the Marvel title has disappointed many, Panini UK will still be originating boys adventure strip - so let's hope some of the hot talents they already employ on Marvel Heroes and other comics move to this new Thundercats title.

Tuesday, 22 February 2011

IDW's Doctor Who Classics reaches Seventh Doctor era

The first issue of US comics publisher's latest Doctor Who Classics volume went on sale earlier this month across the pond, featuring re-coloured Seventh Doctor stories by a slew of creators I've worked with down the years.

The Seventh Doctor's initial adventures were edited by Richard Starkings, and originally hit the ground running in Doctor Who Magazine Issue 130 back in 1987 with the four-part Ice Warrior story 'A Cold Day in Hell' written by Simon Furman with art from John Ridgway and Tim Perkins. It's the first episodes of that story that feature in this issue of Doctor Who Classics: The Seventh Doctor, which features an all-new cover by Robert Hack and new colours by Charlie Kirchoff.

'A Cold Day in Hell' featuring the Ice Warriors – used with the full permission of Brian Hayles’ estate, the use of TV monsters in the strip requiring such approval – saw the departure of John Ridgway as regular artist, as well as an end to shape-changing Frobisher’s journeys in the TARDIS. For many DWM readers neither decision was popular, and there were appeals for both John and Frobisher’s return. This was the last regular appearance for the shape-changing Frobisher, however, who had been stuck as a penguin for some time and although making an appearance in the Colin Baker-penned comic special Age of Chaos, wouldn't return to DWM until Issue 329, in Where Nobody Knows Your Name, a story by Roger Langridge, in which it turns out he now runs a pub!

Panels from 'A Cold Day
in Hell', re-coloured by
Charlie Kirchoff.
Writer Simon Furman was determined to have a TV villains the Ice Warriors in the story, which required clearance from (and payment to) creator Brian Hayles' estate. "My first two Who strip stories had obeyed the unwritten directive 'thou shalt not use established villains straight out of the gate,'" he recalls, "but with my third story, the first to feature the Seventh Doctor in strip form, I felt a grade A Who villain was called for.

"I’d always loved the Ice Warriors, back from when I was a little kid (I caught the original Troughton Ice Warriors story when he was partnered with Victoria and Jamie and it blew my whatever-year-old mind), and the chance to do a new Ice Warriors story was simply too tasty to resist."

 Tim Perkins recalls feeling rather daunted by the opportunity to work with John Ridgway on the story, but his inks proved very popular with readers, who voted him their favourite back in 1988. "Working on Doctor Who meant working with John, whose work I really admired, although I’m still not sure I was ready for it,” he says, "but John was brilliant and lent his advice where it was needed and made me feel I was doing it right. I had a ball on the series and was pretty much left to ink it the way I saw fit.

 "John basically draws with ink, with very sparse pencils, but everything is there, so even though he was pencilling more for me than he would for himself, there wasn’t as much on the pages as some of the other artists I had worked with at the time, which also meant there was more of me in the art.

"I think I can now do a good impersonation of a John Ridgway ink job, but back then it was just me inking like I would anything for anyone. I was learning such a lot.“

Next month, Issue 2 completes the Ice Warrior story and features 'Redemption' by Simon Furman, Kev Hopgood and Tim Perkins, and Death's Head's first appearance in Doctor Who - 'The Crossroads of Time'. Simon Furman again scripts that story, with art by Geoff Senior.

The story was designed to free the robot bounty hunter from his battles with giant robots in Transformers comic and, eventually, get him into his own US-style title.

“It was an enjoyable experience to pit Death's Head against the Doctor,” recalls artist Geoff Senior, “mainly because I didn't expect it to happen! I never thought they would ever meet, so when they did I was pleasantly surprised.

Geoff had no problems realizing a battle between the giant Death’s Head and the diminutive Doctor. “The scale didn't really cause me a problem. It was something that may have troubled Simon more – he had the problem of figuring out a way to shrink DH down in size.

“Death’s Head was initially a 'throw away' character who proved too valuable to throw away,” Geoff notes. “It was important to find an excuse to reduce him in size, so that he could interact with other more normal sized Marvel characters.”

Issue 3, on sale in April, features 'Claws of the Klathi' by Mike Collins and Kev Hopgood, with inks by Dave Hine.

“I was going through one of my 'more writer than artist' phases,” recalls Mike Collins of 'Claws', “doing scripts for various licensed books and Future Shocks for 2000AD. I'd written one Who story before – Profits of Doom – which sowed the seeds for a major arc featuring the Sixth Doctor who unfortunately got 'moved on', so it never got completed.

“I was lured back to Doctor Who by Richard Starkings,” he continues, also admitting the commission, like many others, “may have been in a pub and may have involved Guinness.

“I love Victoriana,” the artist-writer, who has since written modern-era Who for DWM, reveals. “Talons of Weng Chiang is one of my favourite ever Who stories, and I wanted to do something with that vibe.

Mike wasn’t the only person enthused by the strip’s Victorian setting. “I did do a load of research for that one, I was really fired up by Mike’s script,” says Kev. “I’m really into Victoriana, too, which I think Richard knew from our time 'working' in fanzines. It was great having Dave ink my work on this job as well. Although he’s now gone more into writing, he’s one of the few inkers that I’ve been absolutely happy with.

“It was a bit of a jolt to go onto the good Doctor after having drawn Zoids and Action Force.”

"This strip was very different to my previous collaborations with Kev Hopgood," recalls David Hine. "I was used to producing a slick brush line but this strip called for a very different style because of the Victorian setting.

"This was shortly after Berni Wrightson's illustrated Frankenstein had appeared: his illustrations recalled the pen-and-ink work of American illustrators like Joseph Clement Coll, John R. Neill and Franklin Booth. Intricate pen work that looked almost like etchings.

"Kev and I were both big fans of Wrightson and we set out to emulate that work. I ditched the brush, took up the pen and spent long days and nights finishing the job to deadline. It was a lot of work, but I think we achieved the look we were after and I remember that story going down very well with the readers."

The stories pace and shorter episode count marked a major change from previous Doctor Who comics which, during the Fifth and Sixth Doctor eras, had  more of an 'epic' feel to them.

“I wanted to do whatever I could to make the strip more reminiscent of the show,” editor Richard Starkings reveals of his approach to the strip. “I loved Steve Parkhouse's stories for the Fourth, Fifth and Sixth Doctors, but felt that he was very much doing his own thing – toward the end it was practically autobiographical.

'Planet of the Dead', coming in May
(Issue 4) features seven Doctors
“The one thing I wanted to avoid was a lame duck companion slowing the strip down,” he reveals, “so we got rid of the heat vampire, Olla, Simon Furman introduced in Cold Day in Hell and I asked writers to focus on characters in each story that could fill the companion role.” (That device is of course one recently employed in more recent Doctor Who TV Specials such as The Christmas Invasion and The Runaway Bride).

Looking back on the strips now, Richard feels many stand the test of time. “I think Kev Hopgood and Dave Hine's art for 'Claws of the Klathi' is amongst the best work either of them produced to date,” he argues, “and even though I got a lot of stick for crossing over with Death’s Head and The Sleeze Brothers, they still make me giggle, and I think, along with the Keepsake story, they're the equivalent of 'Doctor Light' episodes in the recent series."

On downthetubes: A Cold Day at Marvel UK
An extended feature going behind the scenes on the early Seventh Doctor stories featuring interview material with many of the creators

IDW Doctor Who Classics - Official Information. IDW's Doctor Who comics are not officially available in the UK but they tell me they will be available as digital editions later this year

Wednesday, 7 July 2010

Liam Sharp, Gary Erskine and Tim Perkins to attend Malta ComicCon 2010

(via Tim Perkins): The second Maltese Comic Convention has announced its first guests for this year’s line up, who include Liam Sharp (left), Gary Erskine and Tim Perkins (below).

Taking place 16th-17th October, the convention will take place in the Saint James Cavalier Centre for Creativity in Valetta.

The convention is organised by Wicked Comics, a non-profit voluntary organization aimed at promoting the comic culture both in Malta and abroad.

Wicked Comics was conceived in 2005 when a bunch of proud-to-be-geeks with a penchant for writing, drawing and organizing events decided that it was time to kick start the local comic scene, and held their first annual Comic Convention in Malta last year. "The road to the Comic Con wasn’t easy," they say. "In fact, one day, we might just write a comic book about it!

The intention behind the convention is to place Malta in the heart of the International Comic World and Wicked Comics hope the Malta Comic Con will become a yearly event which will grow bigger each year.

The venue looks impressive: housed in a 16th Century fort, the centre is home to a small theatre-in-the-round, an arthouse cinema, a chamber music room and gallaries.

Now celebrating its 10th year, the the Saint James Cavalier Centre has welcomed both local and foreign artists, writers, singers and actors, dancers, musicians as well as thinkers, scientists and other creators. It has staged operas and premiered plays, held major exhibitions of contemporary pieces as well as past masters.

It runs courses for adults and children and has been enjoyed for over a million vsiitors in the past 10 years.

More info:

Malta ComicCon2


Malta ComiCon on Facebook

Wicked Comics – Malta Comic Web Hub


Tim Perkins 1st Annual Malta Comic Con Report Part 1; Part 2; Part 3

Wednesday, 31 March 2010

Tim Perkins interviewed on the BBC

(Via Blimey! It's a Blog About Comics): Animation expert, comics creator and comics teacher Tim Perkins was interviewed on the John Gillmore show on BBC Lancashire this week, talking about his work and comics in general.

"We had some great fun and I ended up doing a sketch of John in his superhero alter-ego live on the show," Tim reveals on his blog, "and also gave him some art tips in the process, having him produce his own sketches too."

Tim's pretty busy at present, trying to finish his Worlds End graphic novel: he's also got several children’s book commercial commissions in the pipeline.

• You can listen to the interview until next Monday on the BBC iPlayer at www.bbc.co.uk/iplayer/episode/p0070g0x/John_Gillmore_29_03_2010: Tim's interview starts about 16 minutes in, and runs until about 1:11 on the time bar.

Wednesday, 21 January 2009

Tube Surfing: 21 January 2009

Comics Bulletin have run the first review of Thunderbolts #128, writen by Andy Diggle and drawn by Roberto de la Torre, on sale today in the US, which sees Black Widow and Ant-Man engaged in covert ops aboard Air Force One. "Writer Andy Diggle uses dialogue quite well, with the entire cast sounding unique and true to their character. The art is excellent, both the consistent and sharp pencils and the mood setting colors," they say. The issue is already selling for $20 on eBay. Read the whole review, plus a six-page preview, at Comics Bulletin.

• IDW's Doctor Who: The Forgotten #6 is also on sale now in North America (technically, the only place they're on sale...), written by Tony Lee with art by Kelly Yates. It's Timelord vs. Timelord in this final issue as The Doctor takes on the Clockwork Droids and the Robots of Death! But, weakened and disorientated, can the Doctor really beat him this time? Or will he need a little help from each of his prior incarnations… and a variety of previous companions including Sarah Jane, Harry, Kamelion and Adric? Ben Templesmith provides a special cover for this concluding issue.

• (via Forbidden Planet International): Continuing the theme of Brits Abroad, over on his blog, artist JH Williams reveals what we’d all been suspecting: there will be an Absolute Promethea from DC Wildstorm in October 2009, as confirmed tonight by the DC solicits that have just been released. Promethea, for those who came in late, was of course written by Alan Moore.

Insomnia Publications has now posted its 2009 brochure on MyEbook.com. "It's an impressive line-up, and endorsements from industry figures like Alan Grant and Ben Templesmith speak volumes about the company's commitment to putting out high-quality books," says writer Cy Dethan.

• Talking of e-publications and variants, Warren Ellis kicked off a discussion about Print on Demand services on his Whitechapel site. Check out the debate here. Views on services such as Lulu, Ka-Blam.com, blurb.com and others feature.

• Rufus Dayglo
has posted a stunning cover rough for The Mythid, a project he's working on with done with Brett Ewins and Scott Brown, on his blog.

Tim Perkins Wizards Keep Troll bookmark• Tim Perkins has released the first of his Fantasy Bookmarks based on his Wizards Keep project, that only folks that have visited the Wizards Keep stand over the past couple of years at Comics Conventions here in the UK have seen, or you may have seen on his Blog. The Troll bookmark is on sale from his website, under the Fantasy Bookmarks section of his Shop.

• (via Jon Haward): John McShane started a new Scottish cartoonists site and forum over on Ning (scottishcartoonists.ning.com). Talking of Ning, the downthubes forum's membership has had a flurry of new members after Andrew Wildman very kindly went on a recruiting drive off his own bat, including The DFC's publisher David Fickling and son Will, comic creators Sarah Macintyre, Laura Howell, Stephen Baskerville, Izzie Tun and Richard Starkings. Why not sign up and join in the fun?

• Long-time readers of Bear Alley, the blog of British comics expert and writer Steve Holland will know he's a big fan of Roland Davies, whose "Come On, Steve!" strip has been mentioned there quite a few times over the years, so you can imagine how pleased he was to have stumbled across a previously unrecorded strip by Davies in the pages of Everybody's: "Sporty Shorty"— or "Sporting Shorty" as the title seemed to change each week. Read more...

• Happy Birthday for yesterday to former Doctor Who Tom Baker (although you never really escape that role), who is now 75. Star of television, time, space and everything, one of my favourite interviews I did while editor of Doctor Who Magazine was spending a couple of hours in his bonker presence. I shall also never forget that at a US Who convention, his minder was armed. That was scary...

• And finally, while not comics related, I note with some irony that having made the vast majority of its technical staff redundant, my former employers ROK Entertainment (the company behind ROK Comics, which it's good to see is still live) have launched the ROK Developer Challenge with an open invitation to developers around the world to submit their ideas with a view to partnering with ROK on the commercial deployment of the best and most innovative new applications received. It's one way to keep innovating, I suppose...

Thursday, 18 December 2008

Tube Surfing: 18 December 2008

• Latest details on the subscription-only weekly comic The DFC are among the updates to our British Comics On Sale Now list on the main downthetubes site. The page has gotten quite lengthy thanks to all the information some publishers are now kindly supplying, so we've split our information on new comics over two pages!

• Talking of The DFC, Mo-Bot High artist Neill Cameron is spreading festive cheer via his blog at, posting a Santa a Day from now 'till Christmas! Our favourite so far? Probably Kung Fu Santa...

• E-Cards aren't everyone's cup of tea but they are a good way to reach a huge number of contacts especially as postal prices rise. Wizards Keep creator Tim Perkins has uploaded his to his blog: entitled “The Last Drop” it's also available as a limited edition A5 card set, which you can purchase from Wizards Keep.

• Continuing our Christmas theme, over on Bear Alley, Steve Holland has published a special treat. Franco Giacomini has very kindly sent over scans of a sequence from an early strip drawn by Tony Weare, shortly before he began the strip on which his fame rests, Matt Marriott. City Under the Sea was published in 1954 in the Daily Herald. Enjoy!

• Talking of Christmas treats, cartoonist Lew Stringer has almost completed his round up of Christmas comic covers, with a post devoted to current covers yet to be published. Read part 9 over on Blimey! It's Another Blog About Comics!

Rod McKie has written an interesting article for the Forbidden Planet International blog, talking about cartooning today, the fewer spots open to cartoonists in newspapers and journals. Rod says it is a bit of a downer but he has a second related part coming which will be more positive.

• It's not British comics-related, but since I work on the site, a quick plug for Nicholas Yanes interview with Brahm Revel on scifipulse, who's written and drawn Guerillas is a nine part series published by Image Comics. "Guerillas takes place during the Vietnam Conflict and follows a new recruit who accidentally falls in with a platoon of experimentally trained chimpanzee soldiers," explains Revel. "The story centres on the relationships and bonds that form within a platoon during the hardships of war despite race, creed, or in this case, species."

• An appeal for help now. Over on ComicBitsOnline Terry Hooper is asking if anyone can help with scans of some British small press comics from the 1960s and 70s, including some with some fantastic titles such as Owl Jumpers and The Toad Papers.

The Twelve artist Chris Weston is back from abraod and back in the saddle on his blog, with some samples of his The Little Guy strip for Time Out, which he says he's hoping to get polished off over christmas. No rest for The Weston.

• Someone never lost for words when it comes to Internet posting is Warren Ellis... until that is, he read this strip by Dharbin entitled Warren Ellis: King of the Internet. "I am not entirely sure what to say," Ellis responded.

• Mark Wallinger's transparent TARDIS will be part of an exhibition at London's Hayward Gallery in February before touring to Leeds and Swansea. Wallinger's work is a full-size re-creation of a traditional police box in mirrored steel. Placed in the corner of a room, the mirrored surface gives the impression that the sculpture is transparent. "In the early days of Doctor Who the Tardis always faded away and disappeared," he tells The Guardian. "I wanted to make an object that was trying not to be there," said Wallinger who is perhaps best known for his work State Britain, a recreation at Tate Britain of Brian Haw's protest display outside parliament. He won the Turner Prize in 2007.

• Talking of Doctor Who, Tony Lee has published a sneek peak of a double page spread from #6 his Doctor Who: The Forgotten story for IDW featuring all ten Doctors. Just a shame the thing isn't officially on sale in the Uk when it comes out in the New Year, eh?

• And finally for this round up, with all the doom and gloom about despite the Christmas season, is there anything to look forward to in 2009? Well, look out for some baragins in the sales and early months from retailers. UpMyStreet.com reckons that in January and beyond prices are set to get even lower as they still clamour for our money. "This could mean the less successful follow in the footsteps of Woolworths, but we might as well enjoy the bargains while we can." Not all prices are low of course, Diamond having implemented an immediate price hike on many US comics on sale in the specialist stores recently...

• (For some genuine Christmas Cheer, try here! Courtesy of the ever wonderful Etherington Brothers).

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