downthetubes is undergoing some main site refurbishment...

This blog is no longer being updated

The downthetubes news blog was assimilated into our main site back in 2013.

Hop over to www.downthetubes.net for other British comics news, comic creating guides, interviews and much more!
Showing posts with label 10 Questions Interview. Show all posts
Showing posts with label 10 Questions Interview. Show all posts

Thursday, 30 May 2013

10 Questions: Russell Willis, publisher of SEQUENTIAL and Panel Nine

Russell Willis - Publisher of Panel Nine
I've known Russell Willis since the 1980s, first encountering him at the Fast Fiction stall run by Paul Gravett and Peter Stanbury at the now-legendary Westminster Comic Marts when he was publishing INFINITY, a zine that included many interviews with leading comic creators back then such as David Lloyd and others.

Russell has worked in publishing for over 25 years, specialising in digital media. In 1993 he set up a multimedia development company in Japan which produced customised language-learning software for Canon and published a large number of successful language-learning software products, including Finding Out, a joint venture with Macmillan described by Modern Education as the "best language- learning software for children available".

He has created products for TIME, the British government, Oxford University Press, and many others.

Russell’s audiobooks, podcasts, and iOS apps have all reached the Number One spot in Apple’s iTunes charts in Japan.

He is the publisher at Panel Nine (which has previously sponsored downthetubes), who have just launched SEQUENTIAL, a new digital store for a range of graphic novels. 
We'd like to thank him for taking time out of a busy schedule to answer our questions...

downthetubes: Tell us what SEQUENTIAL is and what you hope to achieve?

Russell Willis: SEQUENTIAL is a digital graphic novel storefront app for that iPad, that is primarily designed for people who would read Persepolis or From Hell or something by Eddie Campbell or Alison Bechdel, but would never think of going to a typical geeky comic shop. It's a place to put together all the quality material that's out there and provide an environment where a mainstream reader can feel comfortable and not have a virtual She-Hulk scaring them off at the door. This time, we want to be on the main street of culture with our underwear worn *under* our trousers.

SEQUENTIAL has just launched in the UK and Ireland, and will launch in the US and the rest of the world at the end of June. It's free to download with the ability to purchase graphic novels from within the app.

downthetubes: How did the project come about? 
Russell's early publishing
venture, INFINITY (#5)
Russell: As you know, I have been fascinated by sequential art since my teens when I was publishing INFINITY. About 18 months ago, I found myself running a software development and publishing company and realised that I had the ability to do something exceptional in the area of digital graphic novels. 
Having always talked about how graphic novels should be marketed and presented I had the opportunity to put my time and money where my mouth was. 
Right time, right place, it just seemed the right thing to do.

downthetubes: What are the initial titles being offered through SEQUENTIAL?
Russell: We have 21 graphic novels, coming from Blank Slate, Knockabout and Myriad Editions. We've got From Hell by Alan Moore and Eddie Campbell, Bolland Strips by Brian Bolland, Lady Chatterly's Lover by Hunt Emerson, Science Tales by Darryl Cunningham, Hugo Tate by Nick Abadzis, Kickback by David Lloyd… it's a great list and we'll be adding lots of new titles every week. 
We've also got a new "Sequential Mode" reader that is a bit like what Alex di Campi and Mark Waid have done with digital comics but with a few tweaks. There's a story drawn by Terry Wiley that can be downloaded for free from the app (which is also free to download).

downthetubes: How do you see the project developing over the next year?
Russell: The addition of more graphic novels, publishers like Self-Made Hero, Jonathan Cape, Walker Books, Abram Comic Arts coming on board, we'll be creating "Expanded Versions" of many titles, by adding audio commentaries by the creators along with interviews, production sketches, etc. and we'll be marketing graphic novels as a mainstream choice of entertainment, untainted by superheroes.


downthetubes: How will SEQUENTIAL impact on your other publications so far - will they merge with this new platform?
Russell: Yes, the four existing Panel Nine titles are on SEQUENTIAL.

downthetubes: You're busy developing a comics platform based on British and Western comics but Panel Nine is based in Japan... is there interest in the comics SEQUENTIAL will carry there?
Russell: The market for western graphic novels in Japan is quite small, but we are talking with Japanese publishers about doing some things.

downthetubes: What do you think are the main advantages for creators and publishers publishing their work digitally?
Russell: Availability -- in theory anyone with an iPad can purchase one of our titles, and creators can more effectively promote their own titles by directing their fan base straight to SEQUENTIAL to purchase immediately. 

downthetubes: Growing a digital comics audience isn't easy, despite the hype for digital publishing. Are we in an age of 10 per cent perspiration, 90 per cent promotion to compete with all the other offerings out there - legally free comics, other media and the pirates?
Russell: The ubiquitous availability is there as mentioned above, but just because you have a phone number doesn't mean everyone calls you. The promotional aspect of digital comics is, as you suggest, extremely important, and is a demanding ongoing exercise. With printed books, once they are in the shops then the shops are out selling them for the publisher every day. With digital the publisher (or platform owner, in our case) has to be doing that -- through advertising, social media, events, promotions etc.

downthetubes: While generating revenues on the iPad and related Apple platforms seems a given, purchases on other platforms (Android, for example) seem slow in comparison. Do you think there's still a resistance to the concept that digital creations have intrinsic value?
Russell: The stats at the end of last year indicated that for every four iOS apps sold only one Android app was sold. And this is despite Android having a larger installed base. The demographics of Android device owners and iOS device owners has been quite different, and simply put, Android owners tend to buy less stuff, are younger, and more inclined to settle for free stuff.

With regard to digital creations having less intrinsic value, I think that part of the reason for that is that so much digital is of less intrinsic value. Publishers shovel stuff into ePubs or put out apps that work incredibly badly. One point of pride that we have about our apps is that they are often described as "deluxe" "coffee table" apps, which is exactly what we intended. Getting them like that involved sweating hundreds if not thousands of details. 
I think when people use our apps, they do perceive the value. Our problem is that all the crap that gets put out means that people are very wary. 
SEQUENTIAL, being a container app, should partly solve that problem as they can download it for free, try out a free app and get a real sense of the value that we are providing before they purchase.

downthetubes: What one piece of advice do you regularly give new comic creators?
Russell: I don't think I've ever had the opportunity to give a new comic creator any advice. But if I am in that position, I would suggest that people ensure that they have a strong social media following. If there are two artists of equal merit and one has 10,000 Twitter followers, then choosing which artist to publish just got a lot easier. (And that advice is advice I need to take too!)



Monday, 7 January 2013

Doctor Who Adventures at 300: An interview with artist John Ross


Doctor Who Adventures has just notched up its 300th issue - and downthetubes caught up with comic artist John Ross, who has drawn a strip for every issue of the popular title...

John worked on a lot of magazines for Marvel UK  from the mid 1990s up until 2006, most notably Spectacular Spider-Man Adventures, Doctor Who Magazine and Action Man, which he did for nearly 10 years. During that time, he also worked for other companies including Eaglemoss, BBC Magazines, and GE Fabbri on titles like Jackie Chan Adventures, Spider-Man: Heroes and Villains, and Doctor Who - Battles In Time.

Since 2006, he's mostly been working on Doctor Who-related stuff and primarily on the Doctor Who Adventures magazine, drawing the strip in every issue. Currently, he's illustrating the Doctor Who Annual 2014 for Penguin Books as well as doing the weekly strip in DWA.

downthetubes: How did you get the job as regular artist on Doctor Who Adventures?

John Ross: As far as I can remember, BBC Magazines contacted Marvel UK's Doctor Who Magazine and asked for a recommendation. I'd drawn a few strips for DWM, so the guys there knew my work. Also, they may have seen my strip work in Doctor Who - Battles in Time, which I'd worked on before DWA... Whatever happened, the BBC contacted me and asked to see some character pix of the Doc and Rose. I sent some in and got the job.

I've been on it ever since and I have to say it's possibly the best job in the business. I get to draw an enormous variety of characters and locations every week, as well as the Doctor and his classy companions! I work with great people who are passionate about what they do and are dedicated to making the best mag they can. They're constantly striving to keep things fresh and there's a big re-launch planned to coincide with the start of the new series.

downthetubes: Are you a fan of Doctor Who and if so, who is your favourite Doctor?
A page from one of the 2012 Doctor Who Adventures Christmas stories, written by  Eddie Robson, drawn by John Ross, colour by Alan Craddock.
John: I never miss an episode now but I wasn't what you'd call a massive fan when I was a lad. I watched the series on and off through the years, though and have vivid memories of being terrified! I think Matt Smith is brilliant.

downthetubes: You've drawn a huge number of stories - any particular favourites after 300 issues?

John: Well, there are a heck of a lot, way too many to mention... some that spring immediately to mind are -  Oscar Wilde and the Vampires,  Order of the Bonemenders, the Doc and Heather stuck on a sinking U-Boat during World War Two, the 10th Doctor's farewell, the 11th Doctor's first appearance, stories set in Edinburgh, Leeds, Manchester, Central London, Lavender Hill, 1950s Chicago, 1960s Carnaby Street, the introduction of current DWA companion Decky, and there were two great Christmas stories this year.

There have been loads of incredible characters such as the pregnant alien on a tank, suicidal crash test dummies, the snot monster, the ear worm, and there has to be a special mention for the Screamer - a terrifying head on a hand created by a DWA reader. Also, there's an interesting penguin/owl crossbreed appearing in an issue out soon! I could go on, the list is almost endless.

downthetubes: A project like this inevitably attracts comments over likenesses, how do you tackle the demands of readers and (I assume) the actors?

John: The DWA editors give me feedback and also pass on comments from approvals people in Cardiff and from the actors themselves. I've been lucky in that there haven't been any major issues...   I work closely with the editors when sketching out a new character (Doc and/or companion)  until everyone's happy with the look.  It's rare that I'm asked  to make changes to a character after the initial character sketches have been approved.

For me, though, it doesn't really end there - I'm always looking at improving in any way I can. In fact, that's the case in all areas of my work, not just the look of the characters.       

downthetubes: How much support do you get in terms of reference materials, especially when things like the TARDIS is redesigned?

Original Doctor Who Adventures companions Decky and Heather

John: The DWA team send a massive amount of reference. I've got loads of pix of the new TARDIS to study...

downthetubes: You've also numerous fictional companions for the strip - again, any favourites?

John: Current companion Decky is fantastic, and I've got a soft spot for Heather, she had a lot to contribute. Decky and Heather are both DWA reader creations and it was interesting seeing some of the entries for the "Design a Companion" competitions, DWA readers have real imagination!

downthetubes: 50 years of Doctor Who - what do you think is the key ingredient that's given it such longevity?
The Ponds make their final appearance in Doctor Who Adventures strip -- and are surprised to find that John Ross has drawn a giant nappy on an alien. Written by Craig Donaghy and coloured by Alan Craddock.
John: For me, it's purely because it's impossible to get bored! Every story can be set in a different time period in a drastically different location - visually, there's something new every time and there's no limit on how outrageous the supporting cast can be, from aliens/monsters to actual characters in earth's history. The only boundary is the creator's imagination. 

downthetubes: Have you written any of the stories? And, if not, what would you love to see the Doctor battle in a new story?

John: I haven't written any of the stories, but I like big, bad, ugly monsters and aliens so anything featuring those is fine by me. If I was offered the job on a Doctor Who/ Spider-Man crossover, I wouldn't turn it down.

downthetubes: As well as Doctor Who Adventures, are you working on any other projects?

John: At the moment, I'm also working on the 2014 Doctor Who Annual for Penguin Books. I've drawn the strips in those every year since 2007. I do four pages of pencils and inks for DWA every week, which is enough to keep most artists busy... so I don't do a great deal of other stuff.

Occasionally, I do advertising work and last year I did concept art for Russell T. Davies' Wizards vs Aliens TV series. Russell had liked my work in DWM and DWA and asked for me to get involved.  And I do commissions. 

downthetubes: Above anything else, what one piece of advice would you offer aspiring comic artists?


John: Study everything - anatomy, composition, perspective, visual storytelling etc. It's great to be able to draw cool characters but if you want to work professionally, you must have a solid all round knowledge.

I'd also strongly recommend that you learn to draw from life as opposed to comics - that way you're more inclined to develop your own style and less likely to copy other artists mistakes! :-)



• Follow Doctor Who Adventures at: www.dwamag.com


• Doctor Who Adventures art © BBC

Wednesday, 14 November 2012

10 Questions: Wizards Keep Publisher Tim Perkins

Tim Perkins
With Christmas coming around I thought it would be a good idea to check out Wizards Keep Publishing’s Worlds End on downthetubes and find out how the next book is coming along.

Creator and publisher Tim Perkins' book is simply brilliant, a great Christmas present for both young and old. Wonderful characters, beautiful art, a whole new universe to explore.

Worlds End Volume 1: The Riders on the Storm had its world launch last year in Malta followed a few days later with a UK launch to much lauded praise from both the fans and Tim’s contemporaries in the field of comics. Since then the book has garnered many new fans and seen heaps of praise given to it. The exciting, fun-filled book is an all-ages graphic novel and is being marketed as “Science Fusion,” melding elements of science fiction with fantasy.

A coming of age story mixed with themes of friendship and quests amidst the trials and tribulations of the invasion of an alien horde intent on “aqua-forming” their otherwise tranquil world. The question is, will a little magic be enough to stop the bad guys known as the Aoevill.

Tim Perkins is an award winning comic illustrator and writer based in the UK and has worked on comics as diverse as Dark Dominion, Transformers, Thundercats, Doctor Who, Judge Dredd, Dreamstone, Earthworm Jim and Hot Wheels for such illustrious giants as Marvel, DC, 2000AD, Defiant and Tekno, amongst a great many others, since 1983. He is also a concept artist, designer and writer in the worlds of themed rides and attractions and animation, as well as lecturing about comics, storytelling and creativity and is the founder and lecturer of the Fantasy Art Unlimited art course.

He is now company director of Wizards Keep Publishing, the publishing imprint of Wizards Keep Limited. The Worlds End graphic novel is the first major publication from the company.

downthetubes: Your Worlds End project has been up and running for some time now. Are you pleased with progress?

Tim Perkins: Yes, I am extremely pleased with how things are progressing with Worlds End. The thing is that I don’t just write and draw the books – I’m also producing all the graphics, and sorting the administration for the company as well as handling the entire PR, marketing and branding.

Add to that the fact I am also the managing director of the company, so things move at a slower pace production wise on the artwork side of things once all the writing is done for each book. The books are all plotted out with extensive notes and initial drafts and in relation to the production schedule the writing takes up a very small percentage of the time.


It’s getting to the stage where I need to employ a full-time PA to help with the day-to-day running of things and an admin assistant to free up my time more to work on the artwork more on a daily basis. The fact I get any real work done is amazing really. Most directors handle the business side of things whilst others do the actual production whereas in the case of Wizards Keep I wear both hats.

Since Wizards Keep Limited was incorporated in June of 2005 things have grown in a controlled, but exciting way. Nowadays not only have we got the Wizards Keep website and my Wizards Keep Blog – we also have the Worlds End website, our Worlds End Trailer, which introduces the first book, our Wizards Keep Publishing and Worlds End FaceBook Pages, the Twitter accounts and a lot of other Internet presence on the other networks. So our web presence is quite extensive. This was very much part of the initial business plan to saturate the web as much as possible with information and artwork from both the new company and the Worlds End concept. It has taken a long time to achieve, but we are finally there.

The merchandise side of the company is growing too and we have just added the colouring book to my deadlines schedule, not just the production schedule. We also have some new product lines in development on top of all the other things we have at the moment. I am excited about these as it gives us a whole new level of awareness to present to the fans and customers.

The books, themselves, are being very well received by the public outside of what we know as traditional comics fandom, which was always the aim here at the Keep. We have been expanding our potential market and now we are seeing comics fans starting to come on board and liking what they see too.


downthetubes: What kind of feedback have you had to the universe you have created?

Tim: The feedback has been unbelievable, it really has. We were receiving very positive feedback when the books were first being announced and the Ashcan was first produced. One thing I noticed back then was the demographic split. We were seeing equal amounts of girls and boys and women and men looking very positively at the work. This has continued and at the moment we seem to have slightly more than half of the readership being girls and women, which is something we wanted to achieve, but to be honest never really expected, so the readership is exactly the kind we want on board.

The comments have been very supportive and the characters are now being spoken about like they have existed for far longer than they have. The universe building I have been so keen to make work is getting the most attention I suppose. The readers have picked up on just how comprehensive this new universe is and how little has actually been shown as yet in these early days.

Another thing, which lots of folks have picked up on is the fact that the world of Gaeyrth is a character in itself and every bit as important a part of the cast as the rest of the characters. Things we are constantly hearing are keywords such as homely, wholesome, exciting, fun-filled and the like.

Then there are the comments about the artwork, which are incredibly complimentary. The painted approach means I have been able to add the details I have never been afforded the time to put into any of my previous work for the comics and book companies I have worked for in the past. This attention to detail, whether that is actual detail or simply the addition of critters and creatures and planets in the skies within the panels is all worthwhile as far as the readership is concerned from their comments.

As both the writer and artist on the books that makes me feel like I am doing it right.


downthetubes: How far into Book 2 are you and what can we expect?

Tim: As I write this the cover is designed and actually being drawn today ready for painting – This time I am producing the cover as one of the first pieces of artwork to display to the public. There are several pages of the actual strip work complete and some others laid out. The first of the spot illustrations is completely finished and this will first see print at this year’s MaltaComicCon (where we launched the books last year) in their convention calendar. This will also be one of the promotional pieces for Worlds End – Volume 2 – A Hard Reign’s Gonna Fall.

I have written all the textual stuff for the second book, whereas with book one I had only written the strip until late spring, early summer last year, which meant most of the front and back pages as well as the endpapers and cover where all produced in a three month period from script to finished artwork, which looking back now was sheer madness as the paints on the strip were still incomplete too. The only text parts for the second volume that I don’t have ready yet are the Foreword and Introduction, which will obviously be written by others.

This time around, without giving too much away, I show the consequences of the first book. In The Riders on the Storm I set up several plot threads, which we were constantly flitting between. I was also able to show a great many epic vistas from lots of different places on the planet. I was also constantly showing the fantasy elements as well as the science fiction elements too. With the second book I became very aware because of the storyline that I had to be very careful not to fall into the trap of keeping the story confined to one of two scenes and definitely not talking heads.

In the first book I frequently looked at the themes of the quest and the chase. This time around I expanded on this, despite the storyline potentially confining things. In this new volume I have changed gear once again and as the book progresses we slip from first gear to top gear as the tale moves along, pretty much as I did last time around. This time, however the scales are tipped even more against our heroes and the action becomes much more frenetic, the characters more fearful and the story more fraught with danger as we follow their saga.

There will be lots of epic vistas again – I have made sure of that and this will be a constant theme throughout the entire series. I want to wow the readers and take them to places I know I would certainly love to go. Kids love this kind of spectacle whether they are six or a hundred and six and I intend to keep on providing them as long as folks continue to enjoy them.

There are some new characters introduced too and some new plot twists too. There is lots of intrigue starting to be seen amidst the invasion. This new book also introduces all the technology being used by the bad guys – the Aoevill – to aqua-form this otherwise tranquil world. I am also keeping a tight rein on the actual time scales over which the story is taking place, so in real terms we see night and day in exactly the same way as the characters do.

At the moment and for the next two or three weeks I have had to halt the production schedule of the second volume to add the colouring and storybook, which I promised would follow up behind the first volume. This is so we are ready for a launch, again at this year’s MaltaComicCon in December and for a Christmas release worldwide too. But once this book has gone to print then the second volume will be back on the schedule. There are no actual release dates as yet, but the plan is to get the second volume ready to receive a publication date as soon as possible – stay tuned as they say.

downthetubes: Have any of the characters developed a life of their own as you've expanded the story, or are you keeping a tight leash on the storyline?

Tim: I suppose all of the characters have developed over the time since I first created them back when I was working for Marvel comics around 1987. Although they haven’t really changed in their actual characterisations – they have always been pretty much set in stone. When I first came up with the concept I pretty much had them sorted as far as who they were, how they talked, and acted, and how they would interact with each other. The only real changes and they are slight are the designs of the characters. There is a sketchbook section at the back of the first book, which shows these early designs and there are only minor differences between those original sketches and how they look now.

When I first created it I wrote extensive notes about each character and where they came from, as well as how they would initially react to the situation they found themselves thrust into and how they would all change, or not throughout the stories. This made it easier when I first came back to the characters around 2003 to start looking at re-developing them for a potential graphic novel series.

Back when I first started revising things I was looking to develop something to produce as a graphic novel. It wasn’t necessarily the first thing I thought of to release as the first book, but when I looked at other concepts I had in the archives I realised there were some films at the time that were either in development, or had been recently released that were too close to those in genre and direction and I didn’t want to release a book, which intimated I was jumping on a band wagon. When I looked at Worlds End again it just seemed right. Besides the idea behind the concept of a place where you could literally fall off the end of the world had inspired me since being a schoolboy. I talk about this in my afterword, so I won’t spoil things for any future readers by going into more detail here.

The stories are all fully plotted with initial draft scripts and extensive notes for each book; these look at how each one relates to each other and how they in turn each help to develop the overall series. The stories already exist in tight form; they just need final drafts writing. Each book has extra pages at the front and back, which give insights into this new universe and its inhabitants. These all go into helping to flesh out the background information for the reader, some of which will not even appear in the first four books, but which will help to make the universe in which they live more real.

Over time the characters and the world called Gaeyrth have become an intimate part of my life and are now a virtual extension of my real family. They are real to me, not in a physical sense, but one in which I can relate to each of them and know exactly how each would react in any given situation – something, which gradually changes with them during the series.

downthetubes: How many people are working on the Worlds End project?

Tim: I’m both writing and illustrating the Worlds End series, as well as creating all the graphics and promotional material, so it really is pretty much my vision. This is the first time I have ever had this kind of control over any of my characters.

Behind the scenes I have a great team on board helping with the production side of things as we get nearer to the publication of the books. James Hill is doing a wonderful job editing the scripts for me. We have always worked well together whether that is James writing the scripts or as my editor on the comics for other publishers in the past. Now he is my wingman. I have developed some guidelines for keeping the characters speaking “in character,” which help him enormously.

People in the comics industry have been saying for a while that I didn’t want to work under the constraints of an editor, but that is untrue. What I want is someone to see a better turn of phrase, or remove any repetition of words, typos, missed grammar and the like without having to dilute any of my vision because someone else wants to simply say they did something to develop the concept. In other words James is someone who can pick up the ball when I drop it. Quite often we read the things we have written not as they actually are, but as we thought we said them on the page and miss the obvious whereas a fresh pair of eyes enables those gaffs to be seen. I find that it’s far easier to edit the work of others in mind for this reason.

James is very sympathetic to this and suggests changes, rather demands them. Sometimes the changes are perfect too and other times when I explain why I think they aren’t we keep to the original when the overall plan is put forward, like when I am setting up a sub-plot for a future event in the storyline. It’s the best working relationship with any editor I have ever had and why I chose James to work alongside me on this project.

Alongside of James is my colour flats assistant, Yel Zamor who does a fantastic job of laying the digital foundations for me to paint on top of. She is fast and has a great eye for detailing. She enables me to work on a great many layers making the workflow on the computers much easier to achieve.

Albert Deschesne of Richard Starkings’ Comicraft is producing the lettering. Albert is another who has a keen eye for detail and his balloon flow over the page is typical of the craftsmanship of the company. There was only ever going to be one company I was going to employ to do this, if I wasn’t going to letter the books myself and I feel lucky that I have managed to secure that side of production with them.

Last in line, but a vital guy to have at my back, especially at the “crunch time” is production designer, Rob Sharp. An artist in his own right, Rob and I have worked together on a great many books over the years. His skills on the computer at putting the books together makes my life much easier when the books are being laid down ready for print and set up for pre-flight.

I am using Print Media in Bosnia to print them and they are quite simply the best-produced books I have ever seen my work in. The printing and binding is magnificent and I am so proud of what we have achieved with the publication of the first volume.

downthetubes: Have you had any interest from other mediums in your universe? It's crying out to be a childrens' animation, surely?

Tim: We have had a lot of interest from merchandise manufacturers so they have obviously seen the potential to make sales. We are developing some new product lines at the moment, which we hope to release soon.

The readers are always talking about this too and we are constantly asked if there are any plans for animation films or TV series, or video games, etc in place. Whilst there are no immediate plans there are obviously things aside on the back boiler. Taking the book into schools means I am always being asked by the children when it is coming out as an animation, which bodes very well for a market for Worlds End on the Big and TV screens. The trailer also goes down well in schools before I start talking about and showing the actual books.

I also go into colleges and universities where animation students have also seen the potential for turning the concept into animations and video games. So we may not be too far off if this can be translated into the same reaction from animation and game companies.

As always keep checking the websites for more up-to-date information – you can bet your bottom dollar we will announce it from the heavens as soon as we know anything ourselves.

We are seeing fans and students of animation starting to follow us on Twitter so who knows, we may get a call from someone at one of the animation studios in the near future?

downthetubes: You took a brave step by self-publishing Worlds End yourself. What do you think are the advantages to the creator going this route?

The most obvious main benefit to creating the new publishing company is that I am able to keep total creative control of my characters and my vision for the books. There are no boards or committees that can dilute the concept. The only boards in Wizards Keep are those upon which the artwork is produced. The characters react exactly as I want them to. They speak in exactly the way I think they would and this aspect of the books is very important to me. As I have already mentioned I employed the guy I reckon is the best editor in the business, James Hill to edit my graphic novels with me for this very reason – to help me keep the vision for the concept on an even keel.

The second main benefit is obviously the control over what my characters and stories can be merchandised for and on what products. This then leads to the obvious monetary ones, which means quite simply that any money made by Worlds End and its derivative products goes directly into Wizards Keep.

The most obvious negative aspect, at least it was in the initial days of setting up the business, is that when Worlds End was to go into initial production no payment would be due until we hit a point where we had sales from the books. Whereas working for another publisher means, at least by and large, that you get paid for the job upon completion of the job, or in the case of producing books paid incrementally. This was the entire premise behind the business plan for Wizards Keep. In the initial days there were some colleagues in the comics business that just didn’t get why we had other products for sale before the actual Worlds End graphic novel, or album came out and why we weren’t producing comic books – after all I was a comic creator.

The reason I chose this route was, in the first instance, because it was something I had wanted to do since I was in my mid-teens. In the second instance it was purely down to the fact that I knew there was little or no way we could get one of the big comics publishers interested. For example, they don’t really allow any creators to own their work, they don’t allow total control of a creator’s work to remain with that creator and they are not, for the most part interested in new work, especially creator owned, when they have their own franchises.

Now, those three things alone would have been enough to put me off approaching one of the other comics publishers, but when you add to that my experiences speaking to lots of other major “name” creators that had some superb work in their portfolios far better than anything they had ever had in print. Those same creators also telling me they were “only” portfolio pieces, which would never see print and you, can see why I was suddenly faced with a predicament. I had two choices do the same as they had and produce artwork, which would never see the light of day simply for my own pleasure, or take a chance and risk everything I had to make the dream of creating new stories real. I had done this once when I first made the leap to become a freelance comic creator, leaving my secure graphic design job behind without any of the knowledge I now had. I just needed to get the sanctioning of my Wife, Margaret and I could take the second of those routes. Thankfully she agreed and backed me 100% and here is where we find ourselves today.

Wizards Keep Publishing has been in talks with a few creators throughout our existence and in more recent times about publishing their work too. So this takes the company out of the realms of just acting as the vehicle to publish my work and is an exciting new route that lies before us.

downthetubes: Do you think self-publishing is any easier now than it used to be, in terms of reaching your potential fan base?

Tim: As far as promotion we now have the Internet, which has to be the biggest single change we have for potentially reaching a much larger audience. Certainly for Wizards Keep we have managed to reach a larger female audience than we perhaps otherwise could have done in the days before we had the worldwide web.

Social networking initially started by linking my name with both the company and later the concept names. Now they have both broken free and exist as their own unique entities. In effect the initial networking helped to reinvent the name of Tim Perkins as not just a comic creator, but also a publisher. Again this was a big part of the business plan right from the beginning before we were even incorporated.

The digital age means we can produce books in a far different way than when I first began creating comics professionally back in the mid-eighties. No longer do we have to have our work sent away for costly scans and negatives produced. Printing is far better, cheaper and easier to produce. So we can acquire our books in a much better environment than ever before. There is also the burgeoning web-comics-books scene too, but until any serious money is being made by the creators I don’t see that as the way forward.

We can also produce excellent POS, displays and banners now to promote and accompany us at conventions, talks, workshops, shows and festivals, etc. So the playing field as far as looking professional and real contenders to play against the premier division publishers is much more even – although without the bigger budgets that are afforded them. The way I look on this though is positive. They were not always so big – just like us they started small and grew and therein lies the trick to this.

I find it easier to get onto radio shows nowadays too as interest in the graphic novel as an art form of its own breaking away form the comic format grows with the radio stations and listeners.

TV is still more than a little hesitant to get comics creators on their digest format shows. However that is up to smaller publishers like us to change that. The one constant thing in life as they say is change, so we have to make the inevitable happen.

I suppose the trick to all of this though, especially with the web-based side of things, is to turn Internet friends, buddies or whatever other term that particular site uses to describe what we see as potential readers into actual readers.

downthetubes: Are you planning other product related to Worlds End - figures or toys for example?

Tim: A range of figurines has already been developed, but is awaiting the green light to go into production and there are plans to turn this avenue of our merchandising into a range of toys in the future. The books are the main focus though presently so most of the emphasis has to be on publishing these.

The figurines can be seen on the Wizards Keep website and Blog and on our Wizards Keeps FaceBook page. The ones on the main website show the development stages from concept art through the sculpting processes to final realisation.

As I have already mentioned the Worlds End Colouring & Storybook is already in production in time for a pre-Christmas release.

We have a Limited Edition Signed and Numbered Portfolio due to be added to both websites in the short term alongside a range of T-shirts.

Other than that we are presently developing some brand new product ranges to accompany those already in existence. We have not released any information on these at all at the moment. I can’t say more than this just now, other than to add that we are very close to a release date.

What one piece of advice would you give to a comic creator planning to self publish, based on your experience so far?

That depends on what direction the comic creator wishes to take, as there are two. If the plan is to simply create self-published or as I prefer to say “Creator-Owned” work for fun alongside work for other publishers, whilst hopefully making some return on the investment then I say go for it and have fun.

I am not looking at this from the perspective of what we now call small-press, but more along the lines of what we have seen before with existing professional creators taking the bull by the nose and creating and self-publishing their own work.

I must add here that the step from small-press to self-publishing was harder to achieve in the past, but with the right product and enough of a fan base nowadays even this is also achievable. That said whether it could then be made into a viable career is up to the individual and their own tenacity with a large portion of good luck thrown in for good measure.

If on the other hand the plan is to make a real living out of self-publishing and create, as I have – an actual publishing company that will eventually also publish the work of others – then expect to work harder and longer hours than you ever have, even when you work for another comic publisher. You have to wear many hats and you have to face up to the business side of things. Comics folks see the line split as the suits and the creators, well embarking upon this route means you have to become both and be as comfortable in an actual suit as a businessman as when you are behind the drawing board and computer. Oh, yes and be prepared to invest an incredible amount of money into the new business possibly running into six figures.

Would I change what I am doing with Wizards Keep and Worlds End though having said the above? No way, I am enjoying my career more now than I have ever done before.

If anyone wants to self-publish – Go for it!!!

• In addition to being able to order Worlds End from bookshops and online book stores you can also order copies direct from Wizards Keep here

• Check out the latest in Wizards Keep's projects over at www.wizards-keep.com. Special thanks to Tim for taking time out of his busy schedule to talk about his projects

All artwork in this interview is © Wizards Keep Limited and published here with permission

 

Wednesday, 26 September 2012

10 Questions: Author Paul Scoones


On sale now from publishers Telos Publishing is The Comic Strip Companion: The Unofficial and Unauthorised Guide to Doctor Who in Comics: 1964 — 1979. Written by New Zealand author Paul Scoones, the book documents the early history of one of the world's longest-running comic strips – and certainly, perhaps, the longest-running licensed science fiction TV-inspired comics.

First launched in the pages of Britain's TV Comic in November 1964, the comic strip version of Doctor Who is just one year younger than the television series on which it is based. This is its story.

Paul's book chronicles the first 15 years of the Doctor Who comic strip from its origin in TV Comic to just before the ongoing strip was launched as a regular feature in Doctor Who Weekly in 1979. During this time more than 200 comic strip stories were published in the pages of TV Comic, Countdown, TV Action, TV Century 21, The Dr Who Annual and the Dalek books.

Every strip is covered in depth, including plot details, continuity, points of interest and analysis. Plus, for the first time, details about the creation and development of the adventures are documented, alongside comments from some of the original writers and artists.

Paul Scoones (www.paulscoones.com) was born in London, England in 1968 and moved to Auckland, New Zealand in 1973. His earliest memory of Doctor Who is from March 1975 when Jon Pertwee’s Doctor made his New Zealand television debut in the first episode of Spearhead from Space. He became completely hooked on the series five years later when he started collecting Target novelisations.

Paul, who lives in Auckland, New Zealand, created and edited the internationally acclaimed fanzine TSV (Time Space Visualiser – whose contributors include former 2000AD editor David Bishop and current Doctor Who comic strip writer Scott Gray) and runs the New Zealand Doctor Who Fan Club (www.doctorwho.org.nz). Paul also helped discover a film of the previously-lost Doctor Who episode ‘The Lion’ (episode 1 of The Crusade) and arranged its return to the BBC in 1999.

His credits are numerous - he has worked in a bookshop, managed online retail stores such as Retrospace (www.retrospace.co.nz) with his wife Rochelle, and edited websites for an electronic appliances retail chain. and include production information subtitles for Doctor Who DVDs. He can be seen on several Doctor Who DVDs, discussing finding a lost episode and commenting on the comic strips.

While he has had articles published in Doctor Who Magazine, In-Vision, The Handbook and Talkback, The Comic Strip Companion is his first professionally published book.

downthetubes: What is the appeal of the Doctor Who comic strip to you?

Paul Scoones: I’ve been a Doctor Who fan most of my life, and I’m fascinated by comics, so the combination of the two is naturally hugely appealing to me. The comic strip is a superb medium for Doctor Who. Unhindered by the limitations of television production budgets, the strip has the capacity to convey the broad potential of the series format. During the mid-1980s in particular I consider that the strip often surpassed the television series in quality of its story-telling and visuals.

downthetubes: How did the 'Comic Companion' come about?

An early Doctor Who comic spread from TV Comic
Paul: I’d had the idea for a book about the comics in mind for quite a while. It was originally going to be a series of fanzine articles. As a collector of Doctor Who books, I could see that there was a gap in the reference collection. There are plentiful guides to the series on television, as well as the spin-off audios and novels, but nothing specifically about the comics, which stuck me as an odd omission considering that the Doctor Who comics have a history that is almost as long as the television series itself.

What held me back from writing the book was that I felt the story needed to be told from the strip’s beginnings in 1964. Although I had a complete run from the first issue of Doctor Who Weekly in 1979, there were sizeable gaps in my collection for the first 15 years of the strip. That changed when I befriended a number of Doctor Who comic collectors and through them was able to complete the set of 1960s and 70s strips.

I wrote up a sample section for the book (covering the TV Comic strips from the first half of 1975), and submitted it to David J Howe and Stephen James Walker at Telos Publishing, who have a reputation for high quality, exceptionally well-researched books. They felt it was a good fit for their range and commissioned me. 

downthetubes: How long did it take to research - and what were the most difficult aspects of the research?

Paul: The book took five years to research and write. That’s much longer than I intended, but soon after I started work I was offered work writing production information subtitles for the Doctor Who DVDs, so I ended up writing the book in between subtitle scripts.

A great deal of information came to light over those five years that I might have missed out on had I finished it sooner. The book started out as a fairly straightforward story guide, but it has finished up as something far more detailed. I have gleaned a lot of hitherto unknown information from BBC Written Archives paperwork files, and from interviewing a number of people who worked on the strip.

The most difficult aspect was trying to fill the gaps in the writer and artist credits. The strips very rarely carried credits, so that information had to be pieced together from various sources. The book identifies most of the creators, but there will probably always be gaps in our knowledge concerning who was responsible for certain stories.

The Daleks did not feature in the
TV Comic version of Doctor Who
when it began
downthetubes: What was the strangest thing for you about the genesis of the Doctor Who strip that you discover writing this book?

Paul: The first comic strip story proposal was rejected by the BBC for including the Daleks. TV Comic went into the deal with the BBC thinking that they had the rights to use the Daleks and prepared a storyline in which the Doctor has a return encounter with the monsters. The BBC had to point out to them that the comic strip licence didn’t extend beyond using the Doctor and his TARDIS - the Daleks were off limits. The story that ended up appearing in print was a thinly veiled rewrite of the original proposal, with the Kleptons and the Thains taking the place of the Daleks and Thals.

downthetubes: Were you surprised by the amount of involvement the original Doctor Who production team had in the creation of the strip back in 1964?

Paul: Yes! Before getting to see the paperwork I expected that the people making the television series would have remained hands-off when it came to the comic. That’s the impression gained from reading the strip; a number of the early stories feature magic and mythical characters that would never have been acceptable in the television series. As it turns out, both Verity Lambert (Doctor Who’s first producer) and Donald Wilson (BBC Head of Serials) were both consulted and offered their feedback.

The paperwork reveals that later producers and script editors also kept an eye on the comic strip and sometimes vetoed certain aspects. One particular story, detailed in the book, was rejected outright by the production team.

downthetubes: Are you disappointed that for a title with a very visual subject matter, you were not able to feature very much source material?

Paul: Not at all. That might seem odd given that I’m writing about the visual medium of comics, but I’ve read plenty of books about television series that don’t have any photos, and I don’t regard this as any different. From the outset I knew that the book would necessarily have to be all text. I set out to write a book that would appeal both to readers who have not seen the comics - many of which have not been in print for decades - and also those who have the strips to hand.

The book is not entirely devoid of illustrations. There is an eight-page colour section in the middle of the book featuring cover images from many weekly issues and annuals. When this feature was proposed, I immediately put together a mock-up of how I thought it should look. The publishers were impressed with what I came up with and let me take responsibility for creating the gallery’s finished pages. Fortunately, I already had scans of most of the covers and was able to source the ones I was missing. I spent a great deal of lot of time painting out creases and scuff-marks in Photoshop.

downthetubes: You've been involved in Doctor Who fandom in New Zealand for some time. Is it different to fandom elsewhere and if so, how?

Paul: New Zealand Doctor Who fandom is a relatively small community, with one central club acting as a hub for smaller regional social groups and individual fans. We’re country of just over four million people, and that’s reflected in the small size of the club. When I helped establish organised Doctor Who fandom in New Zealand 25 years ago, we were somewhat isolated from what fans were doing overseas, but these days many of us are involved in the wider international fan community though online forums and other social media.

downthetubes: Do you have a large Doctor Who comic collection yourself and if so, what is your favourite era of the strip so far?

Paul: I had a fairly large collection before I started work on the book, and have acquired a lot more since. I also collect the reprinted strips, including the excellent Panini 'graphic novel' books and the IDW colourised versions.

If I can cheat and go for two favourite eras - one is the sixth Doctor stories with John Ridgway as the regular artist. In New Zealand we didn’t get to see Colin Baker’s stories until a few years later, so my impressions of his Doctor were largely formed from reading that era of the comic strip I think that stories such as Voyager surpassed what we got on television. The other is the run of Eighth Doctor strips written by Scott Gray. The scope and scale of these stories is breathtaking. I adore these - they're simply superb!

A quieter scene from the spectacular Sixth Doctor story Voyager
by Steve Parkhouse and John Ridgway
downthetubes: If you had the opportunity to write a Doctor Who comic strip yourself, which Doctor would you choose and which monster would you pit him against?

Paul: Hmm, I think I’d go for Peter Davison’s Doctor as he’s my favourite, but also because I don’t think he was particularly well served in the strip. As the for monster, I’d be inclined to come up with some menace of my own devising, but if it had to be one from the television series, I’d go for the Cybermen.

downthetubes: Finally - do you think there's any chance New Zealand-based Lord of the Rings and The Hobbit director Peter Jackson will make an episode of Doctor Who as recently reported?

Paul: Having chatted to the reporter who’s researching this story it appears that there may actually be talks going on about the possibility of using New Zealand as a location for an episode or two, which if it’s true is very exciting! Peter Jackson, who’s a Doctor Who fan, has responded very positively to the idea - but would he be available to direct or could the BBC even afford him…? Time will tell!

• Find out more about Paul's work at www.paulscoones.com

• Telos Publishing is at http://telos.co.uk

Tuesday, 21 August 2012

10 Questions: An Interview with Comics Writer Jim Alexander

Amongst the Stars, written by Jim Alexander, drawn by Mike Perkins

Jim Alexander's publishing debut came as writer of Calhab Justice for Judge Dredd Megazine. He then went on to script Judge Dredd, Pandora and O'Rork.

He has also written for DC (Birds of Prey, Batman 80-Page Giant), Marvel (Marvel Milestones) and Tokyopop (Star Trek Manga). 'King's Crown' - written by Jim and drawn by Richard Corben - has been adapted as Episode 1 of the upcoming TV series Metal Hurlant Chronicles.

Currently scripting Eden for Dark Horse Presents and Savant for STRIP Magazine, for Black Hearted Press he wrote Gabriel, Scout One and GoodCopBadCop, before forming new publishing company
Planet Jimbot with Jim Campbell.

downthetubes: How did you start out in comics and what drew you to this media as a storytelling form?

Jim Alexander: I'd read comics as a spotty youth - Battle, Starlord, 2000AD, etc. - but by my late teens had drifted away.  A friend introduced me to Warrior and on the strength of that I picked up an Alan Moore Swamp Thing from a newsagent rack (the ones that went round in a circle - ah, feel those waves of nostalgia).  It was part of the American Gothic storyline - I hadn't read anything like it this strange electric wondrous combination of Moore's writing and Bissette and Totleben's art - and that was me back hooked.

Go forward a few years and I thought "I can write comics!" I bought myself a creaky second-hand typewriter and started submitting various proposals to 2000AD and Marvel UK (Dan Abnett was particularly supportive). Feedback was on the right side of positive and I can be pretty stubborn at times, an essential combination when it comes to trying to break into comics.

Calhab Justice by Jim Alexander, art by Lol. © Rebellion
downthetubes: What was your first paid work in comics and how did that come about?

Jim: I'd been sending then editor of Judge Dredd Megazine David Bishop some pitches - all rejected - but got to speak to him at a comic con in Glasgow.  At the time the Megazine was going from monthly to fortnightly, so it really needed new material.  We talked about Scotland, specifically its Judge Dredd version, Calhab.  I went home, typed up a proposal for the first series of Calhab Justice and the Bishop went for it.

It really was that straightforward - and it's never been anywhere near that straightforward since!

downthetubes: To date, what has been your favourite pro comics work other than your own self published projects and why?

Jim: The Metal Hurlant stories are my favourites with 'Whisky in the Jar' with art by Gerald Parel taking it by a stubbed nose.

downthetubes: You did a number of projects with Black Hearted Press - how did that come about?

Jim: Artist David Braysher is a good mate and he introduced me to Sha Nazir and John Farman.  They produced Black Maria and I was bowled over by the production values and the guys' enthusiasm for what they were doing. Something if I'm honest I had lost; I was really jaded at the time and lacking direction. I kept in touch and was privileged to be asked on board. With BHP we published Gabriel #1-4, GoodCopBadCop #1 and Scout One #1.

downthetubes: ... and now you've launched your own imprint, Planet Jimbot. What are your plans for that?

Jim: Planet Jimbot is me and Jim Campbell.  Our debut issue is Amongst the Stars #1, reprinting a story by me and Mike Perkins who has gone on to perhaps greater things drawing The Stand, Captain America, and the wedding issue from Astonishing X-Men :-)

Amongst the Stars is a science-fiction tale featuring wayward humans and even more wayward aliens. Oh, and the art is lovely. Issues 2 & 3 will conclude the story. Also featured will be a back-up all-new strip by me and Luke Cooper called 'Wolf Country'. A group of settlers lays claim on holy land and make mortal enemies of its inhabitants, werewolf tribes.

downthetubes: What's coming up next from your company and what are your hopes for it, looking into the next two years?

Jim: GoodCopBadCop and Scout One are following me to Planet Jimbot. Also we have scheduled Amazing and Fantastic Tales and Jam.  I don't want to write everything, so we're bringing in new writers as well as working with up-and-coming and established artists.  We're looking to do high concept ideas that generate entertaining stories. If we achieve this everything else will fall into place.

downthetubes: How are you finding getting your comics out there, in print and digitally, do you have any advice on that front?

Jim: I do small print-runs and sell comics by post and at marts and conventions. I also send out the comic in PDF form.

Ideally, I'd like a bigger more established company to pick some of the titles up. Haven't dabbled in digital yet, although it is something that gets the ears perked when mentioned in conversation.

Where producing your own comic is concerned, there has never been a better time.  So don't talk about it, just do it.

Wolf Country
downthetubes: Alongside your work in comics, you also do comics writing workshops. Is that something you take to schools and literature festivals?

Jim: Funnily enough, I've just had a school get in touch for advice on how to produce a comic strip. The workshop looks at storytelling structure - specifically with a view to writing comics - but the skills apply to any type of writing really.

I held my latest one at Carlisle MegaCon where I focused on 'theme'.  Those attending talk about their story ideas and we then try and look at it from various different angles. It's rather good fun, hopefully instructive too.

downthetubes: What kind of interest do you get in these, given the paucity of professional comics publishing opportunities in the UK at present?

Jim: Interest is pretty keen. People want to write and everyone should write of course.  Understanding aspects of structure and not being a slave to it, but rather moulding it to suit your writing style, gives you a much improved chance, in my opinion, of writing a better story and getting it across to over-worked editorial and publishing staff.  It doesn't just have to be about comics, but that helps.

downthetubes: What one piece of advice do you give prospective comic creators if asked?

Jim: Get a job.  Get a regular means of income.  If you still want to become a creator you will find the time believe me.  Maybe one day you will be in the glorious position of being able to give up the day job for the dream job; then you may do so with my blessing.

• Amongst the Stars #1 by Jim Alexander & Mike Perkins is out now. £3.50 to your door. Contact planetjimbot@gmail.com for details.

• Jim Alexander's Blog is at: http://jimalwriter.blogspot.co.uk/

• Join Planet Jimbot on facebook: http://www.facebook.com/#!/groups/282788291828955/

Thursday, 9 June 2011

10 Questions: Comic Artist Jesús Redondo Román

Jesus Redondo in 2004
Following up on our interview with this week's 2000AD Terror Tales writer David Baillie yesterday, we're delighted to bring you an exclusive quick interview with the legendary artist on the story - Jesús Redondo Román.

Jesus returns to the Galaxy’s Greatest Comic for the first time in more than a decade with his art on this Tale, 'Birth of Mazzikim', which appears in 2000 AD prog 1737 – available now from all good newsagents and comic shops.

Jesus Redondo was born 8th August 1934 in Valladolid, Spain. His father was a teacher in Cubillas de Santa Maria, and he inherited a love of drawing, literature and other arts.

In 1958, after meeting with Miguel Delibes (then editor of the newspaper El Norte de Castilla), Jesus decided to move Madrid and began work at the advertising agency, Cid, and was appointed as Head of Studio within a year. In 1961, he sent samples of his work to Editorial Bruguera and began his career as a comics artist with the story 'Professor Woosly',  dated April 1962.

Down the years, Jesus has worked in various styles and for many very different publications, such as women's magazines, childrens' books and, in comics, on science fiction, heroic fantasy, adventure, thrillers and superhero strips.

In addition to his European work, which includes 'Edward' (for Tina), 'El Capitán Trueno' and 'Un Paseo por la Rioja', he has worked for a variety of British publishers, drawing strips such as 'Suzette of the Silver Sword' for Diana, 'The Mind of Wolfie Smith', first published in Tornado but arriving in 2000 AD with Prog 133 (running until Prog 177), various Future Shocks for 2000AD, 'Mr Black', a series for Creepy magazine, episodes of Motormouth and Killpower for Marvel UK, Star Wars and Kitty Pride Agent of SHIELD for Marvel US in 1998.

downthetubes: We haven't seen your work in British comics for a long time. What have you been working on?

Jesús Redondo Román: I have been working for publishers in France, Spain, Germany, Sweden, Holland and the US - mainly for Marvel, Random House [and] Escolactic - making comics, storybooks and colour illustrations for childrens' books.

downthetubes: Have you been been keeping up with 2000AD and the people you worked with?

Jesus: Unfortunately not. Last year I met with Carlos Ezquerra, which made ​​me remember old times and I got in touch with 2000 AD and Rebellion again.

downthetubes: Do you still create you art in the same way you drew "The Mind of Wolfie Smith"?

Jesus: I think I still draw the same way and sometimes, they tell me, better. Although things do not always go as you want!

downthetubes: Are you working with digital art tools and which ones?

Jesus: I do not work with digital media. It's a strange world to me and I don't think I'll go there, so I keep my pens, brushes, markers etc.

downthetubes: Which artists most influence you?

2000AD Terror Tale 'Birth of
Mazzikim'by David Baillie
and Redondo
Jesus: Without a doubt, when I started the artists who influenced me were Jesus Blasco [who drew strips such as 'Steel Claw' for Valiant - Ed], Alex Raymond [creator of Flash Gordon] and Hal Foster [Prince Valiant].

downthetubes: Will you be drawing more for 2000 AD?

Jesus: I'd love to - it all depends on Rebellion. I've always tried to work with friends and I hope that having worked so many years for 2000 AD, [editor] Matt [Smith] will consider me a friend and give me more work.

downthetubes: Do you have a favourite 2000 AD character you would love to draw?

A page from 'The Mind of Wolfie Smith'
© Rebellion
Jesus: I'm not very familiar with the histories and contemporary artists in the magazine. But I always remember [the strips I worked on]: 'Mind Wars', 'The Mind of Wolfie Smith', 'Monster', 'Armageddon', 'Dan Dare'...

downthetubes: The comic industry has gone through many changes since you drew strips like 'Suzette of the Silver Sword' and 'Edward' (for the Dutch magazine Tina). Do you think comics still have a future?

Jesus: I hope so, although electronic competition is very strong. I think that having a comic book in your hands, turning the pages, smell the ink... it is very pleasant and always will [always have a place in] a corner of our closet where we store our treasures.

downthetubes: What advice do you give young artists wanting to draw comics?

Jesus: Learn to practice every day and not get discouraged. Learn from the artists who admire and study them, copy them, just for practice.

downthetubes: Do you have a web site or gallery where your fans can view your art?

Jesus: Yes, although there isn't much on it yet - a friend made ​​it for me:  http://jesusredondo.carbonmade.com

(Note: this is really a work in progress - we're including the link here for future reference)

'Wolfie Smith' was also drawn by
Vanyo
• Special thanks to Michael Molcher at 2000AD for arranging this interview and Esteve Dalmau at the Dalmau Agency for checking my rubbish Spanish!

Related Links on this site:

• David Baillie's Date with Terror (Tales, that is)

Web Links:

•  Jesus Redondo's Lambiek entry

• Detailed Biography on 'Por El Propio Autor' (In Spanish)

• Profile: The Dreamers (in Spanish, published in 2004)


• 2007 Interview on 'El Capitan Trueno' (in Spanish)

Here's our interview in Spanish, for the benefit of Jesus many Spanish fans (and just in case we have mangled Jesus replies!):

downthetubes: No hemos visto tu trabajo en el cómic británico durante mucho tiempo. ¿ En qué has estado trabajando?

A panel from 'Suzette of the Silver
Sword' a strip Redondo drew
for Diana in the 1960s
Jesus: Durante este tiempo he trabajado para editoriales de Francia, España, Alemania, Suecia, Holanda y principalmente para U.S.A. (Marvel, Random House, Escolactic…) Haciendo cómic, libros de historias ilustrdas y colorin books para niños.

downthetubes: Has estado manteniendo el ritmo con 2000AD y la gente que ha trabajado?

Jesus: Lamentablemente no. El pasado año me encontré con Carlos Ezquerra, lo que hizo que yo recordara antiguos tiempos y me puse en contacto de nuevo con 2000 AD (Rebellion.

downthetubes: Todavía creas el arte de la misma manera que dibujaste "El pensamiento de Wolfie Smith"?

Jesus: Creo que sigo siendo el mismo y según me dicen a veces mejor. Aunque las cosas no siempre salen como uno quiere.

downthetubes: Si no, estás trabajando con herramientas digitales y cuáles son?

Jesus: No trabajo con medios digitales, es para mí un mundo muy desconocido y al que pienso no entrar por ahora, de manera que sigo con mis lapiceros, pinceles, rotuladores, etc.

downthetubes: Cuales son los artistas que mas te han influido ?

Jesus: Sin duda ninguna, cuando yo empezaba, los artistas que más influyeron en mí, fueron, Jesús Blasco, Alex Raimond, Hal Foster...

downthetubes: Dibujaràs màs para 2000 AD?

Jesus: Me encantaría, todo depende de Rebellion. Yo siempre he procurado trabajar con amigos y espero que habiendo colaborado tantos años con 2000 AD. Me consideren un amigo y Matt me encargue muchos trabajos.

downthetubes: Tienes algùn personaje favorito en 2000 AD que te gustaría dibujar?

Jesus: No estoy muy al corriente de las historias y artistas actuales en la revista. Siempre recordaré… 'Mind Wars', 'Wolfie', 'Monster', 'Armagedon', 'Dan Dare' ….


downthetubes: La industria del cómic ha pasado por muchos cambios desde que dibujastes tiras como "Suzette de la Espada de Plata 'y' Edward '(para la revista holandesa Tina). Crees que los cómics tienen todavía futuro?

Jesus: Deseo que sí, aunque la competencia electrónica es muy fuerte. Particularmente pienso que tener un cómic entre las manos, pasar las hojas, oler la tinta….es muy grato y siempre habrá un rinconcito en nuestro armario donde guardar nuestro tesoro,

downthetubes: Qué consejo les das a los jóvenes artistas que quieren dibujar cómics?

Jesus: Que aprendan que aprendan cada día y no se desanimen. Que aprendan de los artistas que admiren y los estudien, que los copien, solo para practicar.

downthetubes: Tienes un sitio web o galería, donde tus fans pueden ver tu arte?

Jesus: Sí, aunque un poco escaso dentro de poco tiempo lo ampliaré. Es decir, un amigo lo hará por mí: http://jesusredondo.carbonmade.com

(Nota: esto es realmente un trabajo en progreso - hemos incluido el enlace aquí para futura referencia)

Art fr Emma's Gedachten  (Tina Issue 42, 2008)

Latest News on downthetubes.net

Contact downthetubes

• Got a British Comics News Story? E-mail downthetubes!

• Publishers: please contact for information on where to post review copies and other materials: editor@downthetubes.net

•
Click here to subscribe to our RSS NewsFeed

Powered by  FeedBurner