downthetubes is undergoing some main site refurbishment...

This blog is no longer being updated

The downthetubes news blog was assimilated into our main site back in 2013.

Hop over to www.downthetubes.net for other British comics news, comic creating guides, interviews and much more!

Wednesday, 18 December 2013

Wishing you all the very best of the season... but --


Merry Christmas, Saturnalia, and a Happy New Year... And a quick reminder that the main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Cheers!

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Friday, 15 November 2013

Are you still coming here? Upgrade your links to downthetubes.net...

A quick reminder that the main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Cheers!

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Friday, 9 August 2013

You haven't landed where you expected...

Saturday, 7th October 2017

The downthetubes new blog has been assimilated our main site, but we're glad you're here, because that's currently undergoing some under the bonnet refurb so we've brought this blog back from the dead to tide us over. 

We expect to be back up and running next week, just before the 2017 Lakes International Comic Art Festival - see you there? 

Hop over to www.downthetubes.net for other British comics news, comic creating guides, interviews and much more!

Thursday, 18 July 2013

This isn't the downthetubes you are looking for...

A quick reminder that the main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Cheers!

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Saturday, 6 July 2013

Don't Forget - downthetubes has 'Moved'

A quick reminder that the main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Cheers!

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Sunday, 23 June 2013

Reminder: downthetubes news now on main site

A quick reminder that the main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Cheers!

Web: www.downthetubes.net

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Thursday, 13 June 2013

downthetubes News now features on Main Site

The main downthetubes.net now features all our news direct, as well as interviews and other features on British Comics. Not all the news stories we publish will feature on this blog.

We're also in the process of moving pages from our old site to this funky new version.

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Saturday, 8 June 2013

Photo Review: 2D Festival - Creators At The Comics Fair



This year's 2D Comics Festival in the UK's 2013 City of Culture, Derry-Londonderry, was the largest comics event ever held in Northern Ireland. With talks and work shops in the days running up to the weekend, the weekend itself had a family friendly cosplay event and a free comics fair during the day at the city's Millennium Forum plus evening talks in Sandino's Bar.


Organised as it has been for each year since 2007 by the Verbal Arts Centre (above), it has outgrown the 19th century former school and so this was first year that 2D has moved from its spiritual home, and into the much larger Millennium Forum theatre and conference centre also just within the city's defensive walls. This year the Verbal Arts Centre building was retained for an exhibition of local artist Will Simpson's film and television work including that on the biggest TV series to be filmed in Northern Ireland, Game Of Thrones.


The Millennium Forum (below) is a much more modern building with considerably more room to move around and generally be able to breathe. Built to cope with the hilly section of the city where the old wall actually runs beneath a road, the building has multiple levels with the main doors being, disconcertingly, at the top.

The main atrium of the building was used for the 2D Comics Fair with tables squeezed into every space, from the entrance hall via various bridges and landings, to the main lower floor and even beyond. The layout of this at first glance seemed a little chaotic but realisation soon dawned that the organisers had blocked certain routes to ensure that everyone walked past all the various tables before arriving at the main floor level. Indeed the various guests were spaced around the building with each area having several guest artists meaning that there really were no sections that could be ignored.

And the organisers were not ignoring their guests either with drinks and food being provided and even paper being offered to the artists in case they had run out. 2D has a good reputation amongst its guests and it was not hard to see why.

As it was free entry to the Comics Fair, there was a varied cross-section of punters around with, on the Sunday at least, few cosplayers to be seen other than those taking part in the Heroes and Legends event deeper in the building.

The city's local creators are Uproar Comics who came together through previous 2Ds and the 2D Collective offshoot. They publish the Zombies Hi title which is an anthology of the main ongoing Zombies Hi story backed up with short zombie text stories and comic strip, and is widely distributed within Northern Ireland. Writer Danny McLaughlin (left) was more than happy to talk about both zombies and their new standalone title, The Ballad of Half Hanged McNaghten, while artist Kevin Logue (right) drew attendees as zombies.

There are more details of all Uproar Comics publications on their website.

From across the border, and the Atlantic, was Canadian artist and Co Donegal resident Tim Stampton who was displaying some lovely watercolours of folkloric figures which he had combined into a softcover book entitled Irish Faerie Folk.

There are more details of Tim Stampton's work on his website.


Also from the Republic of Ireland, yet a familiar face at UK conventions, was writer Maura McHugh. As well as books and plays, Maura writes two title's for Dublin's Atomic Diner comics, Roisin Dubh and Jennifer Wilde. The third and concluding issue of Jennifer Wilde was hot of the presses, as Maura shows above, while the third issue of Roisin Dubh is due imminently.

There are more details of all Maura's work on her website which includes her own thoughts on 2D 2013.


Back north of the border and Belfast artist Davy Francis who worked on IPC's Monster Fun and Oink as well as a wide variety of Northern Ireland small press zines. Like most of the artists at 2D Davy was providing quick sketches for free and here he provides one young fan with a image of Spiderman.

There are more details of Davy Francis' work on the Irish Comics Wiki.


Sitting beside Davy was Welsh artist Mike Collins perhaps best known these days for his Doctor Who work including the two Dalek graphic novels published by BBC Books. Here he is sketching an unusual mix of the eleventh Doctor and Dan Dare.

There are more details of Mike's work on his website.


From Wales to Scotland and artist Gary Erskine who was there with his wife Mhairi Stewart who run workshops under the Perfect Spiral name. One of Gary's latest titles is the fourth Doctor and Leela episode of IDW's Doctor Who: Prisoners Of Time, while his own project, Roller Grrrls, skates closer to publication.

There are more details of Gary's work on the Scotch Corner blog and the Perfect Spiral website.

Marvel artist Herb Trimpe was a major US guest perhaps best known for his run on The Incredible Hulk during which time he drew the very first appearance of Wolverine in 1974. He was selling original Marvel artwork pages as well as doing sketches.


However why ask him to sketch Hulk or Wolverine when he was also the first artist on Captain Britain in Marvel UK's Captain Britain Weekly in October 1976?

There are more details of Herb's work on the Marvel Comics Database.


Artists and writers Emma Vieceli (left) and Kate Brown (right) were also there promoting, amongst other things, Emma's work on The Avalon Chronicles and Kate's work on The Phoenix. They decided that as downthetubes is a serious blog that they should do a serious pose - and this was one serious pose...

Of course to hold a serious pose you have to remain serious and as soon as Kate started to smile...

... that set Emma off.
 
Was it something I said? Sorry to disappoint, but I couldn't possibly repeat it - what happens at 2D stays at 2D!


There are more details of Emma's work on her website and Kate's work on her website.

(With thanks to both Emma and Kate for being good sports and agreeing to let us run these photos)

Yet these photos seem sum up the friendly and fun atmosphere of 2D for both the guests and the punters. That is the sort of atmosphere that organiser David Campbell and his team set out to achieve each year and, once again, in 2013 they have achieved it.

There is more information on 2D, the Northern Ireland Comics Festival, on the the 2D website and Facebook page.

Friday, 7 June 2013

New Superman comic on sale now in newsagents

Superman #1Timed to coincide with the release of new Warner Bros film, Man of Steel, the first issue of Titan Comics new Superman is on sale now.

Featuring Henry Cavill in the lead role and directed by Zack Snyder, the Man of Steel film will be released in cinemas on 14th June and will be darker in tone than previous incarnations - and so will the Superman comic.

Aimed at 9-17 year old boys, Superman will feature two full full-length, action packed comic strips in every issue.

Issue 2 goes on sale at the end of this month.

In Issue 1:

Action Comics – 'The Boy Who Stole Superman's Cape'
Here's an untold adventure from Superman's very earliest days in Metropolis - learn how he got his name, his crest, and discover the importance of his cape, as you share a day in the City of Tomorrow!
First printed in Action Comics #0

Action Comics – 'Rocket Song'
Delve into Superman's past as we turn back time to that fateful moment when baby Kal-El was jettisoned from is dying home planet of Krypton! What bigger role does the life-saving rocket that carried him to Earth still have to play in Superman's future?
First printed in Action Comics#5

• More info and subscription info on the Titan Magazines web site here

Trevor Hairsine returns to Dredd

Judge Dredd, drawn by Trevor Hairsine for Prog 1836
Fan favourite artist Trevor Hairsine is returning to 2000AD next week for the first time in 13 years.

First appearing in the Judge Dredd Megazine in 1994, Hairsine has gone on to become one of the hottest artists in the industry, working on titles such as Cla$$war, Captain America and X-Men.

‘Judge Dredd: Skulls’ in 2000AD Prog 1836, out on Wednesday 12 June, marks his first work for the weekly anthology in more than a decade.

Written by Cla$$war collaborator Rob Williams, the one-part story sees the legendary lawman pinned down by a Judge-killing gang of thieves, only to receive help from an unexpected - and unwelcome - quarter.

“It was seeing the Dredd movie," explains Trevor Hairsine of his return. "I thought ‘that looks like fun.’ It made me want to draw him again. Dredd’s just such a badass. Far more so than the majority of characters I draw these days. There’s so much about his world
that’s gritty and fun. That’s the appeal, really.

“Rob had asked me a few times over the years if I wanted to come back and draw a Dredd again. Finally I gave in. Even though I hadn’t drawn him for probably ten years or more, it just felt like putting on an old glove again. It felt completely natural.”

2000AD-1836-dredd-hairsine2 Judge Dredd by Trevor Hairsine - for Prog 1836
“Trev and I have worked together a few times over the years. Most notably on my first ever comic work, Cla$$war. I nagged him to do a Dredd a few times and eventually he caved and agreed. And I’m delighted he did. I got the first page through from him and it just looked right, if you know what I mean.

“I think, whether he wants to admit it or not, Dredd’s in his DNA. You can see the hint of Mick McMahon’’s influence in the way he draws the Judges. And his Dredd just has the feel of a classic Dredd about it.

“And I asked him to design bikes for the SJS in the strip too. I asked Matt Smith, the editor, if that had been done before and he didn’t think so. So now Trev’s designed a little bit of Justice Department lore. Bikes with bloody great big skulls on the front. They look great.”

• 2000AD Online: http://shop.2000adonline.com

Also available through the 2000 AD Apple Newsstand App, from all major magazine retailers and comic stores in the UK and
Europe, and from all good comic stores across the US

Beanotown comes to life on the South Bank, London

Beanotown opens at the Southbank Centre

The Beano is celebrating 75 wonderful years of rebellious fun, farts and laughter at Southbank Centre’s Festival of Neighbourhood in London – and you can join in the party at Beanotown, a recreation of the fictional home of the comic’s superstars.


The project is  part of a collaborative project from Dundee-based publisher DC Thomson, iconic design agency HemingwayDesign and Southbank Centre’s creative team.

“It’s a dream come true to see Beanotown coming to life at Southbank Centre," says The Beano Editor-in-Chief Mike Stirling. "For me, the coolest thing is that, along with the depths of the oceans and some parts of the rainforest, Beanotown was the last great uncharted territory on earth – I feel like Christopher Columbus!  If you think you know The Beano then think again… this exhibition provides all the anarchic fun of The Beano but with lots of added extras.”

Beanotown at the Southbank. Photo: Hemmingway Design

Previously unseen artwork will be unveiled at the exhibition that features pieces by The Beano illustrator David Sutherland; a legendary artist who has the unique claim of having worked with all six editors since the comic’s birth in 1938. Further laughs and jokes-a-plenty will be provided by clips from the hugely successful TV show Dennis and Gnasher and The Beano’s hilarious iPrank App that will be available to download free in Beanotown – perfect for mega-menacing in the home of prank!

Other highlights include The Beano Social Club, where you can play Table Dennis (of course), The Beano Breville Bar, where you can munch on comic-themed food and drink (anyone for a Splat-a-Pult?), and The Beano Studio where you can have a go at creating your own comic masterpieces (if you dare).

Mike added, “Boris Johnson must be overjoyed that we’ve brought a bit of the old Beanotown magic to his ‘hood!  What will really bring things to life is the laughter and mischief of the hundreds of thousands of children who’ll visit, so I’m really happy that entry is free for everyone.  The reason The Beano is so fondly thought of is because we always put kids first and I’m so glad we’ve maintained that aim with this special celebration.”

In July 2013, elements of Beanotown will appear at the Vintage Festival, part of the Merchant City Festival, in Glasgow.

The Beano is a true British institution," enthuses HemingwayDesign’s Wayne Hemingway MBE, who has also recently designed a new style guide for Beano licensors, "and the whole team at HemingwayDesign have had a blast looking through the archive and helping to put Beanotown together.  The artwork and stories are wonderful and show how British humour and irreverence can help us get through the toughest of times.

"There are always wonderful things to see and do at Southbank Centre and Beanotown brings a true multi-generational visitor attraction that has history, politics, subversion, art, design, laughter and sheer devilment running through it.”

The attraction has already gained acclaim from fans. ”Within an hour of opening, it was overrun with children reading the comics," The Guardian reported, "looking with bewildered concern at the man dressed as Dennis, or trying to work out where the fart noise comes from when you walk through the main door.”

• Visit Beanotown at Southbank Centre and celebrate 75 years of the country's favourite comic. Beanotown is free and is located in the Festival Village, underneath the Queen Elizabeth Hall, and runs until 8th September 2013, open from 11.00am – 7.00pm

• Hemmingway Design Beano Project Notes: www.hemingwaydesign.co.uk/projects/exhibitions/beanotown

Click here to download The Beano Breville Bar menu from the Hemmingway Design site (PDF Link)

Design Week: Wayne Hemingway creates Beano brand guidelines
The Beano, Beanotown, Dennis the Menace © 2013 DC Thomson Ltd

In Review: Dan Dare - Spacefleet Operations Manual

by Rod Barzilay; Illustrated by Graham Bleathman
Publisher: Haynes
Out: Now

The Book: Dan Dare is easily the most famous British comic hero. His adventures appeared in the original Eagle comic during the 1950s and 1960s, but he also featured briefly in 2000AD before returning in the re-launched Eagle of the 1980s.

This innovative Haynes Manual takes a detailed look inside the spaceships, space stations and various other craft that played such a huge part in bringing the excitement of space travel to the stories.

Beautifully illustrated with cutaway artwork by Graham Bleathman, and supported by fabulous contemporary comic-strip art, this is the ultimate technical guide to the spaceships of Dan Dare and a wonderful addition to every comic fan's bookshelf.


The Review: Rod Barzilay and Graham Bleathman have brought back the world of the original Dan Dare with a vengeance in this fun collection, delivering not just some great cutaways of the strip's well-loved vehicles and craft, but also making a coherent whole of the original Dare mythos, placing it in its own universe - no easy task given the character's long history. (The modern versions of Dare are not included in this Manual, consigned, perhaps, to other parallel universes).


While I'm sure there are Dare enthusiasts out there who will nitpick details of the chronology Barzilay has crafted (I have no idea if any of it is "wrong"), for me, the author has delivered a wonderful guide to a fictional universe, accompanied by some terrific cutaways from Graham Bleathman.

While some of the cutaways and art have been previously published (in Spaceship Away) there's plenty that is new to savour, and unlike some Dare-related books, its official status means there's no shortage of art from the comic strip itself included.


Back in its day, Eagle regularly published many amazing cutaways of real world ships, planes and other vehicles: it's wonderful to see the most memorable creation of Frank Hampson and his talented team put under a similar microscope in this Haynes Manual. The subject is treated with respect, but in a way that will rekindle an excitement and enthusiasm for the original in fans - and, hopefully, stir the imaginations of those new to the mythos.

There have been some who have commented on the format of the book: all the cutaways are printed across double page spreads and there has been some griping at the loss of some detail as a result. But to do as others have suggested - utilising gatefolds and landscape formats - would simply have made this marvellous title overly expensive, a barrier to bringing the world of Dan Dare to a new audience.

This is a glorious title, recreating the world of Dan Dare with aplomb. Worth tracking down - before the Mekon buys every copy for his spies!

Detail:
  • A personal introduction by the Controller of Space Fleet, Dan Dare.
  • A history of spaceflight, propulsion systems and our first steps to the Moon and Mars.
  • Fully detailed and comprehensively annotated cutaway drawings of the principal ISF spaceships, space stations and installations, along with many of the alien craft that Space Fleet has encountered to date, by renowned cutaway artist Graham Bleathman.
  • Profiles of ISF personnel, and the aliens they have faced over the years.
  • Space Fleet history: a guide to ISF’s missions and Dan Dare’s adventures.
Based on the classic Dan Dare comic strip that appeared in Eagle magazine during the 1950s and 1960s, this Haynes Manual is fully authorised by the Dan Dare Corporation Limited.

Buy the Dan Dare: Spacefleet Operations Manual from amazon.co.uk

•  Buy the Dan Dare: Spacefleet Operations Manual from Forbidden Planet

More Dan Dare books from Forbidden Planet

Read Jeremy Briggs interview about the book with Rod Barzilay

Read Jeremy Briggs interview about the book with Graham Bleathman 

Daily Mail feature, 18th May 2013: Looks like your electrosphere primary accelerator's gone, mate

Haynes Dan Dare Page

Dan Dare: Six Questions For Writer Rod Barzilay

In the 1990s Rod Barzilay had the idea to bring Eagle comic’s best known character, Dan Dare, back into print, not updated for a Star Wars audience as in 2000AD or as a political commentary as in Revolver, but rather as the original character read and loved each week in the 1950s by hundreds of thousands of British schoolboys.

To remain true to the original Rod decided to approach the original 1950s artists to see if they would be willing to return to the comic strip of their youth. Keith Watson and then Don Harley agreed to this and the magazine Spaceship Away was born. 29 issues later, and with many more of the original 1950s and 1960s Dan Dare artists involved along the way, Spaceship Away remains a high quality, full colour, glossy magazine that is published three times a year. So it was no surprise that when Haynes decided to add Dan Dare to their list of science fiction technical manuals that includes Star Wars, Star Trek and Thunderbirds, Rod was the man to write it.

Jeremy Briggs spoke to Rod about this new Dan Dare Spacefleet Operations Manual from Haynes as well as Spaceship Away.

downthetubes: When did you first encounter Dan Dare and what made him standout for you amongst the other strips in Eagle?

Rod Barzilay: I first saw a copy of Eagle in May 1954, at the tender age of seven. I remember green men caught my attention, the Mekon and his Treens in ‘Prisoners of Space’, and although I liked other Eagle strips as well, the idea of outer space adventures appealed the most.

Desmond Walduck was illustrating the strip at this time while the following year Frank Hampson and his team took up the reigns again. To a lad who knew nothing about artists then, the strip just seemed to get better and better until the end of the 1950’s when Dan Dare was updated which was very unsettling to previous readers. Many characters disappeared, equipment and uniforms drastically changed, and continuity with past events was almost totally lost. When the strip went to black and white my interest waned and I stopped taking Eagle at the end of 1963 (mind you I was more interested in girls then!). However, from 1960 onwards I began to chase the early stories I had never seen. It took ten years to fill in all the gaps and when the original Eagle folded in 1969 I also started looking for the later issues to complete the run. It was only then that I saw some of Keith Watson’s later impressive colour Dan Dare work like ‘All Treens Must Die’.

DTT: You began Spaceship Away in 2003 and it is now on its 29th issue. What inspired you start the magazine and how has it changed over the years?

Rod: The magazine was started as a means to get new 1950s style Dan Dare stories in print for the fans who longed for the original Dan Dare to be revived.

Although Dan Dare is the main focus of Spaceship Away, from issue seven we started adding other sci-fi strips as well, including Charles Chilton’s Journey Into Space reprinted from Express Weekly with artwork by Ferdinando Tacconi, and Sydney Jordan’s “Hal Starr” reprinted from the Dutch comic Eppo and its first time being published in English. Later on we added Ron Turner’s “Nick Hazard”, John Freeman and Mike Nicoll’s “Ex Astris” and eventually the Daily Mirror’s “Garth” with art by Frank Bellamy and Martin Asbury.


DTT: Where did the idea for the Haynes Dan Dare manual come from, did you approach them or did they approach you?

Rod: I believe Graham gave Haynes the idea to do a Dan Dare book, along with the suggestion that I could write it. He did bounce the idea off me and I was up for it. As Dan Dare has gone through so many changes over the years we decided to just stick with the original up until the point when Dan was made controller of Space Fleet. This was the period I knew the best and when the strip had the most interesting technology and ideas. The book took about six months to write and I was tweaking stuff right up until it went to the printers at the end of March. Some sections were rewritten when I reread the old stories again and spotted some references that I had miss-remembered, or forgotten about. Also as some information in Eagle had no reference time-line, or was at odds with earlier stuff printed in the strip or elsewhere, this did present some problems, and I had to work it all in somehow. No doubt I’ll get some interesting feedback on my solutions! I would have liked to have expanded some areas of the book had there been more space. Let’s hope nothing important got passed over – no doubt fans will let me know if that is the case!

DTT: How did you and Graham decide on what to feature in the manual? For instance how did you choose the Spacefleet theme rather than feature any spaceships that were in the Dan Dare strips?

Rod: The idea was that when Dan became controller of Space Fleet, he commissioned a manual for new recruits. This would not only give an outline of Space Fleet’s history so far, but would also include details of any craft or equipment they could encounter, be it older Space Fleet craft possibly lost in space, or alien ones that had already turned up in the Solar System and might reappear again someday - forewarned is forearmed. We investigate different drive technologies that Space Fleet has tried out, and alien ones it has encountered. There is a good look at lots of Treen spacecraft including the M.E.K.1 space station, and other important alien craft too, like Tharl’s Battleship, Black Cats, the Crypt inter-star ship, and the Zylbat. We also have notes on Theron, Cosmobe, Pescod, Nav, Triton, Pittar, and Krevvid spaceships, plus some unidentified ones that turn up in the saga as well.

DTT: Artist Graham Bleathman has provided cutaways for Spaceship Away in the past. How much interaction did you have with him over the details of the interiors of the ships and other vehicles featured in the book?

Rod: We both have extensive Eagle collections, which are rich in background details of spaceships and equipment, and did compare notes from time to time, talking over things not fully covered. Two spacecraft, the Marco Polo and the Delaware, were drawn up from my notes and designs in the comic strips in Spaceship Away, but it is Graham’s genius that brings them all to life in such fine cutaway detail. However, Eagle and related publications are a bit thin on the ground with details of Space Fleets early history so I expanded this area taking into account ideas put forward by other fans over the years.

DTT: If the manual is successful enough to warrant a sequel, are there other aspects of the Dan Dare universe that could be featured in a second book?

Rod: Oh yes – we could do a book on all the alien worlds that Dan Dare visited, looking at everything found there, futuristic cities, novel equipment, robots, other spacecraft and strange transport etc – not only in the Solar System, but further afield as well. Venus, Mercury and the Moons of Saturnia are rich in things to have a closer look at, as are planets in other star systems such as Cryptos, Phantos, Terra Nova, Zyl, Platinum Planet, Moss, for example. It would be great fun to do.

DTT: Rod, thanks for taking the time to talk to us.

• There are more details of the Dan Dare Spacefleet Operations Manual on the Haynes website

• There are more details of Spaceship Away on the magazine's website and Facebook page

• There are more details of Graham Bleathman's work on his website.

Thursday, 6 June 2013

Gromit gets "Beano-fied" in a good cause!

Artist David Sutherland with ‘Gnashional Gromit.’


The Beano is letting loose Dennis the Menace’s trusty sidekick Gnasher, to raise funds for the Bristol Children’s Hospital this summer, as the famous cartoon dog joins forces with Aardman’s triple Oscar-winning character Gromit, for charity initiative Gromit Unleashed.

Extracts of original Beano artwork featuring Dennis and Gnasher have transformed a giant five foot high Gromit sculpture that will feature as part of a high profile public arts trail, hitting the streets of Bristol and beyond for ten weeks from Monday 1st July.

The Beano’s ‘Gnashional Gromit’ is one of 80 giant Gromit sculptures to be featured in the ground-breaking Gromit Unleashed event, organised by Aardman and the children’s hospital charity, Wallace & Gromit’s Grand Appeal. The cartoon design has been created by the team behind The Beano, led by Editor-in-Chief Mike Stirling and legendary artist David Sutherland.

David was the Dennis the Menace artist from 1969-1998 and it was he who gave Gnasher his trademark look. In his career, he has also drawn other legendary Beano characters, including Biffo the Bear and The Bash Street Kids, for whom he has now drawn a whopping 2180 weekly comic strips – a unique achievement in the cartoon world. He has also worked with all six editors of The Beano.

The Beano editor Craig Graham said: “The whole Beano team has had an absolute blast working with David on this project. David is truly one of The Beano greats and ‘Gnashional Gromit’ is testament to this. We hope the public enjoy our Gromit.”

Gromit’s creator Nick Park grew up an avid reader of The Beano and is a massive fan of David’s work, attributing him as a major influence at Aardman and an early inspiration for himself. At 10 years old, smitten by the characters in the comic, Nick Park started drawing his own cartoon strip, which led to the creation of Wallace & Gromit.

Gnashional Gromit

Nick Park said: “As a life-long fan of The Beano, I am thrilled that Gromit and Gnasher, two of the world’s most iconic canine characters, are getting together. To have Gromit receive a Gnasher makeover from the comic which inspired Gromit’s creation is pretty amazing!

“I am sure that Gnasher will get his teeth into the project in the nicest possible way and help raise lots of money for this fantastic cause!”

Nick Park guest-edited the 70th anniversary issue of The Beano, which this year celebrates 75 years in production.

The Beano joins a prestigious line-up of famous names including Nick Park, Sir Quentin Blake, Raymond Briggs, Cath Kidston, Sir Paul Smith and Harry Hill, each transforming the five foot statues with their individual designs, alongside local artists from the Bristol area.

Organisers will be revealing further famous names and unveiling more finished designs in the lead up to the public arts trail.

After the public arts trail, the Gromit Unleashed sculptures, which have been individually sponsored by businesses, will be auctioned to raise funds towards Wallace & Gromit’s Grand Appeal’s campaign to support the expansion of Bristol Children’s Hospital, one of the leading multi-disciplinary children’s hospitals in the UK. The Grand Appeal has pledged to raise an initial £3.5 million for state-of-the-art equipment, including an intraoperative MRI scanner, family facilities and child-friendly artwork to enhance the £30 million investment by the NHS.

The Grand Appeal is working with Wild in Art, a leading arts and education company that produces mass participation events in cities, to deliver Gromit Unleashed.

Wallace & Gromit’s Grand Appeal has already raised over £22 million for Bristol Children's Hospital, one of only a few specialist children's hospitals in the UK providing life-saving surgery, care and treatment to children on a local, national and international scale.

With the support of tourism agencies VisitEngland and Destination Bristol, Gromit Unleashed will help raise the profile of the city to tourists across the UK and beyond.

• For more information and the latest news on the project, visit www.gromitunleashed.org.uk. To register your interest in bidding, please email auction@gromitunleashed.org.uk.

• For information on events and activities taking place in Bristol during Gromit Unleashed, plus details on accommodation options in the city, visit www.visitbristol.co.uk.

Dan Dare: Six Questions For Artist Graham Bleathman

For most comics readers Graham Bleathman's name is synonymous with large detailed cutaway paintings of buildings, vehicles and flying craft both real and fictional. It was not surprising then that he is now the artist behind four of the new series of Haynes Workshop Manuals that feature fictional vehicles rather that the real cars that the publisher is best known for. The latest of these is the Dan Dare Spacefleet Operations Manual which has just been published.

Jeremy Briggs spoke to Graham about these new Dan Dare cutaways as well as the rest of his work.

downthetubes: You are perhaps best known for your detailed cutaways of Gerry Anderson craft from TV series such as Thunderbirds, Stingray and Captain Scarlet published in the various 1990s comics that covered those series and the large format hardback cutaway books that followed. When did your love of cutaways begin and did you set out to be a cutaway artist?

Graham Bleathman: I first came across cutaway illustrations in the TV21 (and related) annuals that I picked up mainly second hand in the early 70s. A handful of cutaways also appeared in TV21 itself, which I also started to collect at around the same time that I was buying Countdown every week. I never bought (or had bought for me) TV21 when it first came out, so I relied on second hand and charity shops in the early 70s, along with jumble and ‘bring and buy’ sales, where in those days comics like TV21 and Eagle could still be found reasonably easily. It was at these sort of events that I found my first few copies of Eagle, and was of course somewhat taken with the centrespread cutaways as well as the more well known strips like 'Dan Dare' and 'Heros the Spartan'.

I don’t think I set out specifically to become a cutaway artist; it just sort of happened after I left college. During my time at Exeter College of art, I painted a cutaway of Exeter Cathedral, which was followed a year or two later by cutaways of Salisbury Cathedral and a few other buildings which were commissioned by the Salisbury Journal newspaper.

I was also involved in the Gerry Anderson fanzine SIG at the time, and I produced my first Anderson cutaway for that, which was a black and white illustration of the Battlehawk (SIG  issue 15, Spring 1986), from the then current Anderson production Terrahawks. 

DTT: Other than the many Anderson cutaways and the Haynes Manuals, what else have you worked on?

Graham: I worked on quite a few magazines, comics, and other products over the years. Some have an Anderson link; drawing many of the covers for the Fleetway comics (for which I drew the cutaways of course), artwork for Anderson and Star Trek jigsaws, greetings cards for Space Precinct, illustrations of film/TV locations and cutaways for TV series features in Radio Times, Cult TV, Inside Soap (yes, I’ve illustrated EastEnders, Neighbours, Coronation Street and Casualty!). I seem to have drawn thousands of ‘Sketch Cards’ featuring the Anderson shows for a company called ‘Cards Inc.’

A few real world illustrations have been drawn too in more recent years, such as cutaways for the now defunct RAF Magazine, Radio Times and a few books. I also have a ‘secret life’ doing the covers for DC Thomson’s ‘People’s Friend’! Under the name ‘J Campbell Kerr’, a team of artists has painted the landscape illustrations on the covers of the magazine since 1946. I started around 7 or 8 years ago (although I did do a brief stint in the mid 1990s) and, since the death of cover artist Douglas Phillips last year, I now paint around half of them on average.

I have no idea why the 'J Campbell Kerr’ name has been used all these years; no one seems to know the its origins, and nobody wants to break with tradition!

DTT: Your work for Haynes began with the first of the Wallace and Gromit Haynes manuals, Cracking Contraptions, a book that sold so quickly that it had to be reprinted almost immediately it was published and has since gone to a third printing. After your second Wallace and Gromit book you moved on to the Thunderbirds Haynes manual which, given your artistic background seems an obvious choice, and now the new Dan Dare manual. Where did your interest in Dan Dare stem from and how did the Haynes manual come about?

Graham: My interest In Dan Dare originates through TV21; many of the artists on TV21 were poached from Eagle, and I began to notice the work of Frank Bellamy and others in Eagle as I started to pick up second hand copies. The Dan Dare stories seemed to have parallels with many of the concepts seen in the Anderson shows (particularly the way they were developed in TV21), such as a World Government and a (generally speaking) optimistic view of the future.

I became involved with Haynes when by bizarre coincidence both myself and the writer of the Thunderbirds manual (Sam Denham, with whom I have worked before on a couple of books) approached Haynes separately with a view to doing a Manual based on that series. Initially, Haynes weren’t too keen, but as they were moving into doing manuals based on fictional subjects anyway, they offered me the job of illustrating two Wallace and Gromit manuals instead, having seen my Thunderbirds artwork and in particular a Wallace and Gromit cutaway (of Wallace’s house) for the Bristol Evening Post. The Thunderbirds manual was therefore put on hold for 18 months or so. The success of the Wallace and Gromit manuals prompted Haynes to proceed with the Thunderbirds edition, and that has proved successful enough for them to commission something I had also thought about for a couple of years, Dan Dare. That book is now complete and I have returned to the Anderson world with another manual with Sam Denham to be published next year.

DTT: The writer of the Haynes manual, Rod Barzilay, is a familiar name to Dan Dare fans due to him creating and editing the long running Dan Dare magazine Spaceship Away. How did Rod come aboard and how did the pair of you sort out which spacecraft and other Dan Dare vehicles to feature in the book?

Graham: I knew Rod from Spaceship Away magazine, having initially met him at a Dan Dare ‘Open Day’ at an exhibition in Bristol a few years ago, at which Eagle and TV21/Countdown artist Don Harley was also present. I have since drawn around 10 or so cutaways of Dan Dare spacecraft (and real world locations such as the artists’ studios in Southport and Epsom), for SA over the years, and Rod’s knowledge of Dan Dare’s ‘fictional’ history made him ideally placed to supply the basic text of the book and provide the expert knowledge that I lacked; I almost got the impression that the future history of the Dan Dare universe was more real to Rod than our own!

This meant that he could concentrate on Space Fleet’s history and characters leaving me to deal with the artwork and technical bits. His comprehensive knowledge was ideal for me to bounce ideas from, with comments like ‘Space Fleet wouldn’t use that sort of space drive until such and such a date’, etc! We also selected the ships and locations on the basis of how important (Rod in particular) thought they were important to the Dan Dare history. I’m sure a few favourites will have been missed out, but with around 45 cutaways and illustrations in the book (not to mention lots of Eagle frames and other new artwork), I hope most people will be pleased with the results.

DTT: Those Dan Dare craft, along with the majority of the fictional vehicles you have painted cutaways of, were never created to be analysed in the sort of detail your work requires. How much of any given cutaway is 'creative engineering' on your part and do you have any background in the technical drawing of engineering subjects to help you fill in the gaps that the original artist's imagination did not need to show?

Graham: There is a fair bit of ‘creative engineering’ in the Dan Dare book in particular, although as much applies to the Anderson subjects as well (and especially Wallace and Gromit!). For Dan Dare, the main problems are visual inconsistencies between instalments, and often from frame to frame. After all, apart from the Anastasia and a handful of other cutaways, no-one at the time gave too much thought about how the ships worked or whether the details altered from frame to frame. In the 1950s, some effort was made to keep things consistent with the use of studio models and endless photographs, but no-one had time to ensure that fine detail (the detail that I would need years later, anyway!) remained true through all the stories.

In terms of scientific accuracy, the technology seen in the strip has not been seriously updated, although a couple of aspects such as radiation proofing in spacecraft and spacesuits and polarised heat resistant windows on spacecraft (for example) do get a mention every now and then. I don’t have a scientific background, nor do I have a background in technical drawing either, so it does seem a little odd to many people that the one thing I’m well known for are cutaways of vehicles, locations and spacecraft, both real and imagined!

DTT: The diversity of your cutaway subjects is remarkable, from the Eurofighter Typhoon fighter/bomber for RAF Magazine to Holby City Hospital for the Radio Times, from Thunderbird 2 for Thunderbirds The Comic to the Precinct House space station for Space Precinct magazine, there must be few types of vehicles or constructions that you haven't covered. Which of these has provided you with the greatest challenge to depict and which, of all of them, is your own favourite of your work.

Graham: The cutaway that gave me most problems was one of Wallace’s ‘cracking contraptions’ from the one of the Wallace and Gromit Manuals. It was a device for changing channels on a TV set that involved cogs and catapults in true Wallace tradition (as opposed to a simple remote control). Unfortunately, there was no visual consistency from shot to shot when watching the contraption in action on TV, and the solution I came up with was the only one that Aardman didn’t like. A compromise of sorts was reached, although the result isn’t terribly satisfactory. I guess the makers of said sequence weren’t really expecting some poor sod to try and make sense of it a few years afterwards; the contraption and the short film in which it was featured was created for a laugh, after all.

My favourite cutaway? Probably the Thunderbird 2 I painted for the Thunderbirds FAB Cross Sections book published by Carlton in 2000.

DTT: Thanks for taking the time to talk to us Graham.


There are more details of Graham Bleathman's work on his website.

There are more details of the Dan Dare Spacefleet Operations Manual on the Haynes website.

There are more details of Spaceship Away on the magazine's website and Facebook page.

Wednesday, 5 June 2013

downthetubes.net: Main Site Back Up and Running

I'm pleased to report that the main downthetubes.net British comics news and views site is back up and running after a temporary hiatus - and will now be the main point of focus for our delivering of British comic news and views, alongside our forum.

There's been a major design change to the site, which is very much a work in progress and there have been a few hiccups transferring stories from this blog to the new site. My apologies to contributors whose credits have vanished in the transition, I'm trying to restore them.

The old DTT site is also nestling in the background here - some pages might be missing a few images due to moving this site to new servers and locations, but the text and interviews are all there for you to enjoy. The aim is to slowly incorporate these into the new site over time. (Please bear in mind we do DTT in what spare time we have outside of our day jobs).

Thanks to everyone who offered us help to keep on publishing and also made kind donations that helped tremendously enable in the move to a new service.

This News Blog - http://downthetubescomics.blogspot.co.uk - is still being updated for now, until we've got the hang of our new format and interface, so news is being posted here and on the main site.

DC Comics vamps up its digital titles, will British publishers follow their lead?

DC2 BatmanDC Entertainment has just unveiled two new digital innovations today that the company says will take its comics to "the next level of interactivity" - DC2, a new initiative that layers dynamic artwork onto digital comic panels, adding a new level of dimension to digital storytelling.

DC2 Multiverse technology allows readers to determine a specific story outcome by selecting individual characters, storylines and plot developments while reading the comic, meaning one chapter of a digital comic has dozens of possible story outcomes.

You have to wonder just how much all this interactivity costs - and what the endgame is, in terms of hoped-for sales and response. Many British comic publishers have yet to make bring any significant additional content to their digital offerings to really exploit the digital platform, although ROK Comics - which only publishes digitally - has included audio on all its titles, which has received acclaim from a number of quarters outside the comics industry. The Phoenix Comic app is great, but there's as yet few 'extras' to its digital version that might give it even more of a buzz among its gadget-hungry target audience. DC Thomson are working hard to make the most of what can be done digitally with their digital Dandy, and their electronic offerings of Commando make good combined use of both the releases and a fantastic official web site to promote the recently-revamped title.

(Declaration: I work for ROK Comics).

DC Entertainment President Diane Nelson and Co-Publisher Jim Lee unveiled DC2 and DC2 Multiverse at the opening of Time Warner’s “The Future of Storytelling” exhibition at the Time Warner Medialab in New York.

“Since we made the game changing decision to go Same-Day-Digital with the launch of DC Comics – The New 52, we very strategically built our digital business to have the broadest distribution and most extensive Digital-First content line-up, and now we’re at the forefront of innovation,” stated Nelson. “DC2 and DC2 Multiverse leverages technology to make iconic characters like Superman, Wonder Woman, Batman and Green Lantern even more relevant through highly interactive storytelling.”

DC2 will first appear in the highly-anticipated new Digital-First title Batman ’66, based on the popular 1960s television show, and the dynamic artwork features will bring the show’s action and retro attitude to life for comic readers. Readers will experience an expanded storytelling canvas as each comic panel tells a multi-dimensional story through layered artwork and sequences.

Digital-First title Batman: Arkham Origins, based on the upcoming video game from Warner Bros. Interactive Entertainment, will be the first to showcase DC2 Multiverse.

DC2 Batman

DC2 Multiverse features dynamic artwork, along with action sounds and the ability to integrate a soundtrack – all while allowing readers to determine the fate of each storyline and character, including Super Heroes and Super Villains, with multiple options and end results available in each comic chapter. Only with DC Comics’ compelling rogues gallery will fans be just as excited to see what happens to Black Mask as they are to follow Batman’s adventures.

“Digital comics have proven to be a driving force in attracting new readers, in fact, since the onset of Same-Day-Digital our print and digital sales have both risen by double and triple digits, respectively,” stated Lee. “With Digital-First titles we’ve created a successful formula of pairing comics with other media forms like TV shows and video games. Today’s announcements demonstrate how we can tie innovations that organically fit and enhance comics – for example with atman: Arkham Origins you can choose the destiny of your character by playing the game and reading the comic.”

In addition to offering its Same-Day-Digital print line-up, DC Entertainment’s  line-up of Digital-First titles includes  Injustice: Gods Among Us, Adventures of Superman, Arrow, Legends of the Dark Knight, Smallville: Season 11, the Beyond series, Batman: Li'l Gotham and upcoming titles Batman ’66 and Batman: Arkham Origins. Additionally, last year DC Entertainment secured the most expansive digital distribution of all comic publishers by forging new deals with Kindle Store, iBookstore and Nook Store, in addition to its previous distribution on all comiXology platforms.

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